xx00001

Non-representational gallery show run. GS source is derived from a random factory MSG preset every GS cycle. Generative dissipative start cycle, random factory paint Technique (with additional smart edits activated for the paint) (with surprise me smart auto-mask derived from random src-canvas input).
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  • Here's a few more GS grabs (i hit the Grab button in the Gallery Show ToolBar if i see something i like(got to be fast when you do that).

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    I would occasionally stop it (hit the spacebar to stop), jump into the Gallery Show editor (hit GS Edit in the gallery show ToolBar to bring it up), and then muck with the Start Cycle option, or the Main Technique option, or the Paint Draw Options.  Then press the button in the GS ToolBar to start up GS Cycles again.

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    So if you hate artwork derived from representational source imagery, you don't have to work that way in Studio Artist.  Everything is procedural in this example.

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    I'm also not using any End Cycle processing in this example. Using a random vectorizer technique for this final one.

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  • There are some really nice things going on here in a range of styles... Good typographic possibilities. Is there any way to sharpen the left side of the last image?

  • You could try manual selection of the area on the left, and then use unsharp masking to sharpen it.

    Just in case you know this, you can unsharp mask by using the Blur Ip Op with the Edge1 composite.  The top blur control then is the octave of the sharpening (so make it smaller for detail, at 99 it is a full unsharp mask), in-between is in-between the 2 extremes.

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