Art Processing Sharing Blog
Automatically generated keyframed embedded bezier path vector paint animation. Everything is derived off of vector bezier paths, so you can rescale any frame to any output size you want.
This particular movie is interesting because it is an example of proto-typing a V6 effect using V5.5.5 features. I actually do this a lot, try out a potential new feature for the next version using existing Studio Artist features cobbled together in a Paint Action Sequence (PASeq) to implement what we ultimately end up turning into a single action step new visual effect. In this simple example we basically re-conceptualizing 'old school raster effects' color gradient and color palette mapping effects as integral vector effects.
Once i had a mechanism for generating the bezier paths and painting them using the paint synthesizer, i then used a Transition Context with virtual sub-nest keyframes set to 15 and a Path menu command to auto convert each Transition Context virtual keyframe into an embedded bezier atuo paint action step in a PASeq.
Then i used two Embedded Bezier Frame menu commands to auto-normalize the number of bezier paths in each keyframe and then re-order their index positions to lead to a smoother animation effect.
So 3 menu commands generate the entire keyframe paint animation automatically after you build the initial PASeq for processing a frame and setup the timing of the Transition Context virtual keyframing.
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Hi, here is a new video, lots of MSG (background layer) and MSG generation path starts along with Time Particles in the paint synth, the "Piggy" figure I made in ZBrush and then animated in Blender, with embedded alpha channel, then took into Studio Artist and made into several different kinds of Movie Brushes. Several layers composited together in Blender. Music made with Bespoke Synth and my Shenai. If anyone has any questions about how it was done I'd be happy to explain more.…
I am not sure if this forum is active anymore... I thought it would be fun to post a very early piece of mine made with, probably, SA3 or 4. I have been a user since 2001.
"Chromosome Rain", 2010
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Comments
wow cool
This is another example of this kind of thing. All built on a randomly generated color gradient with 7 different colors embedded in it.
As a contrast, this example was built using an adaptive color gradient mapping effect that is turned into vector paint for each frame in the animation using the Paint Synthesizer in Studio Artist V5.5.5. So none of the bezier paint paths are being interpolated in this example.
The source however is constantly evolving based on a series of Transition Context keyframes built using both still images and free running movie files. You can set it up so that 2 movie files that are both playing are 'transitioned' using any of the algorithms available in the Transition Context. I'm using the Flow algorithm here.