Art Processing Sharing Blog
This short video shows off a few of the Studio Artist V5.5.5 factory presets. I used a very simple art strategy in Gallery Show just based on the factory paint an PASeq presets with no additional generative ai modification except for a Surprise Me auto-selection masking option. I hit the Grab button in the Gallery Show ToolBar when i saw something i particularly liked, and the canvas is then streamed out as an image file into a folder. I then used a Transition Context (algorithm 4) to automatically generate an animation based off of the individual GS grab images in the folder as a movie file.
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Hi, here is a new video, lots of MSG (background layer) and MSG generation path starts along with Time Particles in the paint synth, the "Piggy" figure I made in ZBrush and then animated in Blender, with embedded alpha channel, then took into Studio Artist and made into several different kinds of Movie Brushes. Several layers composited together in Blender. Music made with Bespoke Synth and my Shenai. If anyone has any questions about how it was done I'd be happy to explain more.…
I am not sure if this forum is active anymore... I thought it would be fun to post a very early piece of mine made with, probably, SA3 or 4. I have been a user since 2001.
"Chromosome Rain", 2010
Another experiment painting with Paint Synth vector based presets. Captured rather than output to file.
Either the night sky before the Day of the Triffids - or a closup of Star Treks The…
A capture of a PasEq playback (all I had left after a crash) I didn't save the over sized Paint Synth Presets that I was adjusting and testing... But I did save the PAsEq. This would be what…
Working with Source .png Images Turning the alpha channel on for transparent .png backgrounds When using .png source images with transparent backgrounds, you will need to set Canvas > Selection > Set to > Source Alpha and then Check Mask…
Basics of the Dual Paint Mode, Concepts and How to Create Your Own Dual Paint Presets For More Information on Dual Paint please see this DUAL PAINT POST For More Information DUAL PAINT POST
The post…
How to Erase the Canvas To erase the canvas choose the Eraser Icon at the top of the Interface or choose Canvas > Erase to See this Post for more detailed information on the canvas eraser options.
The post…
Everything You Need to Know about Studio Artist Presets and Preset Management
The post Preset Management Video appeared first on Studio Artist…
Resizing the Canvas Please see this tip on Resizing the Canvas And how to Resize the Canvas for High-Resolution Print
The post Resizing the Canvas appeared first on…
Comments
can i get some guidance re. what a transition context step is and how to use it?
PASeq Contexts have been around since Studio Artist V4. They were the mechanism to take the old multiple source, content bezier keyframe layer timeline features in V3.5 and earlier and move them to the V4 (historically our PPC mac only to cross platform and intel processor port). Here's an old tip on PASeq Contexts.
Contexts let you keyframe external content like images, movie files, bezier paths in individual action steps in a PASeq. They were also used to define things like key-framed morph or warp effects.
Transition Contexts were added in V5 in a very limited sense. They were dramatically expanded in capabilities in V5.5. And that expansion of feature capability will continue in V6.
Transition Contexts let you keyframe images or movie files at specific keyframe times. They run a transition effect (Trans Algorithm) when they run between 2 different keyframe points. You can choose between different transition algorithms, which implement the transition effect in different ways with associated different visual appearance.
The output of a Transition Context can be routed to the canvas, source, or style using the Trans Destination parameter.
All of the parameter controls associated with Transition Contexts are in the Transition Context submenu in the Editor when in Paint Action Sequence operation mode.
Let's assume you are working with a series of still images key-framed at different frame times in a Transition Context action step in the PASeq Timeline. Your first keyframe is at frame time 1, your second keyframe is at frame time 10.
If you click the red keyframe cell at frame time 1, you will see the first image (key-framed at frame time 1) placed in the canvas.
If you click the red keyframe cell at keyframe time 10, then you will see the second image (key-framed at frame time 10) placed in the canvas.
If you then click on the empty cell at frame time 5, you will see a transition effect that is half way between frame time 1 and frame time 10. If the effect is a Fade, then you will just see a 50% fade (linear mix) between the 2 images. But if you are using a different algorithm, then you will see what that transition effect generates at a 50% transition between the 2 different images.
Flow is a good general purpose transition algorithm for many situations. Alg 3 and Alg4 are also pretty useful. Alg1, Alg2, Fracture are more special effect kinds of things. 0-Hold does no interpolation at all. Face tries to match up a primary face position in the 2 images, so it is assuming you have images with a good full frontal face view in them.
You can keyframe still images and/or movie files in a Transition Context. Movie files can have a default frame index associated with their keyframe time. If that default keyframe index is the first frame, then they will not start playing until their keyframe time is hit. If the default frame index is further into the movie file, then the transition effects can be working off of the moving movie file as the transition occurs (that default frame index needs to be at least as far into the movie as the time between that keyframe cell and the previous keyframe cell in order for that to happen across the entire transition range).
You can use the menu commands to setup PASeq Contexts.
The Multiple Keys from Disk menus bring up a standard file dialog that let you select image and/or movie files to load into a Context. The type of context will be whatever type you pick at the end of that long menu command chain shown above.
For my simple 2 keyframe Transition Context example above, i ran the menu command shown above, then selected 2 different images in the standard file dialog that comes up. The file dialog will keep coming up when you press ok so that you can continue to add more keyframes to the context. hit cancel when you are done. The new context will then appear at the bottom of the PASeq list.
The alternative Single Key-use Source menu commands will build a single keyframe based on what is in the Source area. If a movie is the current source, then the default frame index for the keyframe will be whatever the current source movie frame time is.
If you option c click an empty keyframe cell in a Context, then the current source file reference (and associated current frame time) will be recorded into a new red keyframe cell for the Context you option c clicked.
If you option v click a keyframe cell in either a Content or Transition Context, then the current contents of the canvas will be written out as a new frame image file on your hard disk, and the file reference for that new image file will be key-framed into the Context.
So this is a mechanism you can use to build up single frame animation based off of whatever you are doing in the canvas. Could be painting, image effects, warping, whatever. If you use option v recording in a Transition Context, then you can use the transition effects to transition the single frame animation across multiple frame times.
You can of course automatically transition paint effects (manual drawn or auto drawn) as well in the PASeq Timeline, but that is a separate discussion.
After you enter multiple keys from disk into a context, you are going to want to use the Time Compress/Expand menu command to time expand the timeline (so that there are empty cells between the different keyframes you made using the Multiple Keys from Disk menu command).
If you are option c clicking to record new keyframes based off of the current source area contents, then you can position them accordingly.
thank you so much for this. i kind of figured it out from researching as much as i could from various sources but it helps to have it in clearer terms that i can come back to. i love the gansbreederish morphing look. it also helps to stop trying to learn everything new and just play and see where it takes you.