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The Bonesmen

I made this back when John Kerry & George W. Bush were "running against each other". All audio from sepearate interviews with Bush and Kerry by Tim Russert on "Meet The Press".Made mostly using Studio Artist by drawing bezier curves, and then morphing the three images together... Kerry > Skull > Bush, then I exported the frames as png files, took it in Flash, brought in the 3-D skull I made in Carrarra and Fractal Design Detailer, added some interactivity, then voila, it's a scary deal not too behind the times, ready for Halloween!!!!
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Limits to Growth

generative1_small.jpg I saw some generative art work recently that was designed to show off the concept of the limits to growth. And I quickly realized that it would be pretty easy to create these kinds of pieces in the Studio Artist paint synthesizer. An example of what i mean is shown above. This was created using a 5 step PASeq. The first step sets the canvas to white. This is followed by 4 paint action steps. The first draws a single random line. The final 3 paint action steps draw circles with progressively smaller path length and brush source dimensions. The trick to making this work is to setup the path start conditions so that after the initial line is drawn the remaining paint steps need to start drawing in a non-white area of the canvas. You can do this by setting the path start Inhibitor to Not White Only. Then, you want the drawing to stop if it bumps into something already drawn. You can do this by setting the Path End Not White option to On. There are a million variations you can generate on this style of imagery. You could hand draw the initial line or shape. And you could define different kinds of line shape styles for the remaining paint steps. And of course the paint presets i'm using in this example are very simple. By using more organic pain effects you could create a lot of aesthetic variety to this kind of generative art piece.
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Camouflage Patterns as Art

camopattern190.jpg Read an interesting article today on new 'artistic' camouflage patterns that were created by actual vision studies with deer. So they try to analyze what deer see and create the camouflage patterning to be something that deer cannot see. Of course that might not be the same thing as what would be more invisible to the human visual system. The end result looks like some macro texture fractal pattern you might create with MSG processors.
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Self-Animating Patterns

illusion1.jpg Thought i'd point this article out for people interested in creating abstract art. It's some new research that talks about how to use repeated asymmetric patterns to generate the illusion of movement in a static image. Artists such as Bridget Riley have created entire bodies of work based on working with visual illusions in their art. Illusions like this can tell you a lot about how the brain's visual processing works. And they also point out fun techniques you could use in your own artwork if you're interested in incorporating a visual sensation of movement into a static image.
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my empire of dirt.....

https://www.youtube.com/watch?v=SmVAWKfJ4Gojust found this again 'Hurt'...NIN and Johnny Cash........I am truly ...truly humbled............i cant embed the link..but worth the effort!
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Portraying Fear vs Disgust

fearDisgust.jpg There was a study published recently Nature Neuroscience that shows fear and disgust to be anti-faces. So from a normal neutral face position fear would be a lengthening of the facial features and disgust would be the opposite movement or a closing down of the openings in the eyes and nostrils. The article gets into evolutionary origins of this kind of behavior. But for the standpoint of artistic representation and photo manipulation you can ignore all that and just concentrate on what this tells you about how to warp the facial features to portray or extend the perception of these 2 mirror image emotions. Of course you could use the various Studio Artist warp tools to help create these kinds of facial emotion manipulation effects from neutral facial photo head shots. Being able to invert a particular warp in the opposite direction seems useful for this kind of thing, so i'm looking into providing an easy way to do that with the new inverse warp paseq context functionality. One interesting thing to think about is whether the neural perception of these 2 facial emotions literally corresponds to an axis in a neural multi-dimensional facial emotion perceptual space. You could think of this as an analogy to the 2 chrominance axis (red-green, yellow-blue) for color perception. And of course the same analogies for color opponent interaction that can be used in artwork could also apply to these 2 facial emotions being played off of one-another.
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Temporal Panorama Treatments

pali1b_small.jpg I've been playing around with additional effect treatments for time-based panoramas created with temporal ip ops. Sometimes the temporal processing is a little too obvious or gimmicky and embedding it in the context of additional artistic effects is an interesting way to change your perception of the temporal processing effects. For example, sometimes you get certain geometric effects in the image from the motion encapsulation of the temporal processing. But other effects like the Vectorizer will also create it's own kind of geometric effect. So when you combine them together you get a whole new thing created from the interaction of the 2 kinds of spatial distortion. Depending on the settings you use for the temporal processing you can also recontexturalize normal reality. Kind of like a mirror image but something different in the case of the image above. The temporal scan is in the opposite direction of the movement in the video over time.
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Video Panorama

kScan1Asmall.jpg I've been trying some experiments using the new tracking slit scan temporal ip op to convert a video pan into a panorama image. This was generated from 200 frames of a hand held pan shot using the Flip video camera. The new coverage control in the tracking slit scan is really useful to generate additional detail. Obviously there are other ways to build panoramas, but the blips in this particular process can be exploited in different artistic ways. For example, you can take a video of a trip in a car and generate a panorama of the complete car journey. roadTrip2small.jpg What's interesting about this next one is that its the same set of video frames as the previous one, just a different scan direction. But you get a very different visual feel. roadTrip2asmall.jpg
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Flip Video

airp12.jpg I've been playing around with the Flip video camera recently. Its a really small (like a small cell phone size) video camera you can cary around in your pocket. It records an hour of mpeg video into memory and has a really simple usb connection built to transfer the video to your computer as well as repower the rechargable battery. The model i've been using is the Flip Mino The resolution is only 640x480, but the extremely small size of the camera means you can carry it around all the time in your pocket. I was curious if anyone else on the forum has played around with these or other really small video cameras. A high-def version would be killer. I've seen ads for fairly low cost small high def cameras, but nothing this small or unobtrusive. Unobtrusive is a key feature i'm interested in. There are a lot of times i'd love to have a video camera running but holding one in your face or someone else is just not going to work. I think you could rig this up in a shirt pocket and just walk around with it and it would be really unobtrusive. I've been wanting to do some supermarket image databases for photomosaic work in studio artist and most supermarkets will ask you to stop if they see you taking pictures since they think you're a spy for some other store. This could be the ticket to get those images. The image above is from some temporal processing a short video segment i took while waiting at the airport last night. I think i need to use a tripod for these kind of shots to better get rid of camera motion for applications like this. Or write something for studio artist that auto-registers the individual video frames to get rid of the camera motion.
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Synthetic Biology Camera

bacteria564x184.jpg I was reading about this recently in Carl Zimmer's interesting book called Microcosm and thought i'd pass it on. It's an image from a camera created by bio-engineered bacteria. Here's a link to a short article that talks about it a little more. Not the world's most artistic image, the description of the 'ghostly image' makes it sound a little more alluring. But i do think it's fascinating. Artist's have worked with the high tech of their age throughout human history. It used to be the latest dye or pigment. Now people use synthetically engineered life for their art, or as a medium for it. This was more of a science project for students than an art for the sake of art kind of thing. But there are a number of different artist's working in this area of combining biotechnology and art who have exhibited their work in galleries and exhibitions recently. Fascinating or frightening depending on your point of view i guess.
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Drawing as Expression

When i first started working on Studio Artist i spent a lot of time reading through various books on drawing and painting technique. I've recently been reading through the book 'Drawing as Expression, Techniques and Concepts" second edition by Sandy Brooke. It's actually pretty good so i thought i'd mention it. In addition to running through various elements of drawing (line,mass,gesture,texture etc) it also has interesting profiles of many different artists and shows off quite a few examples of different drawing styles and approaches. It would be interesting to see a book like this that covered the elements of technique and art history but focused on electronic media for the exercises as opposed to the traditional natural media approach they use. One approach that is brought up quite a bit in the different examples is the use of the eraser. I don't mean the use of the eraser to erase a mistake. I mean the notion of subtracting marked areas as an element of building up an overall composition. So building up a composition is a cycle of adding markings and then removing markings. I find in my own work with Studio Artist it's easy to get into a mode with painting where you are always adding new paint strokes. But in reality it's fairly easy to modify any paint tool so that it acts like an eraser. I tend to work off of a flat color background when painting so if that's white i can just go into the Paint Color Source control panel and set the Color Mode popup to White Only.
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Piggy Particles


Hi, here is a new video, lots of MSG (background layer) and MSG generation path starts along with Time Particles in the paint synth, the "Piggy" figure I made in ZBrush and then animated in Blender, with embedded alpha channel, then took into Studio Artist and made into several different kinds of Movie Brushes. Several layers composited together in Blender. Music made with Bespoke Synth and my Shenai. If anyone has any questions about how it was done I'd be happy to explain more.…

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Comments: 3

The one that got away


A capture of a PasEq playback (all I had left after a crash) I didn't save the over sized Paint Synth Presets that I was adjusting and testing... But I did save the PAsEq. This would be what…

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Thor Johnson commented on Les Wagstaff’s status
"Cool, thanks, I have used Discord for Midjourney, it took a little getting used to, but I get it now."
Apr 18
Les Wagstaff liked Paul Perlow's profile
Apr 16
Thor Johnson commented on Thor Johnson’s status
"To clarify, I did not make this using 3 layers by using the Layers window in Studio Artist, each layer was processed seperately and then put together and exported as a movie in Blender."
Mar 11
Working with Source .png Images – Transparent Backgrounds via Studio Artist AI

Working with Source .png Images Turning the alpha channel on for transparent .png backgrounds When using .png source images with transparent backgrounds, you will need to set Canvas > Selection > Set to > Source Alpha and then Check Mask…

Jan 11, 2023
Dual Paint Mode Video Explainer via Studio Artist AI

Basics of the Dual Paint Mode, Concepts and How to Create Your Own Dual Paint Presets For More Information on Dual Paint please see this DUAL PAINT POST   For More Information DUAL PAINT POST

The post…

Apr 5, 2022
Erasing the Canvas via Studio Artist AI

How to Erase the Canvas To erase the canvas choose the Eraser Icon at the top of the Interface or choose Canvas > Erase to See this Post for more detailed information on the canvas eraser options.  

The post…

Apr 4, 2022
Preset Management Video via Studio Artist AI

Everything You Need to Know about Studio Artist Presets and Preset Management  

The post Preset Management Video appeared first on Studio Artist…

Apr 4, 2022
Resizing the Canvas via Studio Artist AI

Resizing the Canvas Please see this tip on Resizing the Canvas And how to Resize the Canvas for High-Resolution Print

The post Resizing the Canvas appeared first on…

Apr 4, 2022
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