Abstract Grid Texture MSG Preset

Someone asked about how to build the MSG effect associated with this photo post (shown below).

The MSG preset i used is attached below.

I started by manually building a MSG preset that used a series of 1C Grid processors to put a grid abstraction in each of the 3 output color channels. I then added a ForceColorMap processor at the end of the processor chain to colorize the abstract grid texture generated by the 3 1C Grid processors applied to 3 color channels.

At that point, i thought it would be a little more interesting to use a ForceColorMap DualMod processor for the color mapping. This processor lets you use 2 different color palettes for the color mapping, and a 1 channel modulation image to control the mixture of the 2 color palettes associated with the mapping. A black and white modulation image would map with one color palette when the image was white, and the other color palette when the image was black, and a mixture between based on the between grayscale values of the modulation image.

So, i initially used another 1C Grid processor to build the modulation image in a temporary image stream. I then used the MultScaler processor to reduce the contrast of the temporary image stream, and then used that as the input to a second pass of the 1C Grid processor to generate a more complex texture for the color palette modulation.

I then click on the MSG preview in the MSG Advanced Editor to propagate randomized variations of the effect into the Evolution Editor preview cells. I worked with swap evolution a little to get this final MSG preset. Note that one of the 1C Grid processors has been swap mutated to a Turb processor by my directed evolution in the Evolution Editor.

GridTExture7.zip

You need to be a member of Studio Artist to add comments!

Join Studio Artist

Email me when people reply –

Replies

  • Here's a MSG preset that is a close (but not exact) recreation of a recent photo post that someone asked how to recreate.

    2472642662?profile=original

    This preset is based on 4 MSG processors, as shown below.

    2472642823?profile=original

    The overlaid color abstract grids are generated by MSG processors that output full color based on a color palette input. So this approach is different than the original post in this discussion, which uses 1 channel grid textures that are then colorized with a color palette.

    MSG Abstraction.zip

    • Cool, thanks John, will play with it !

  • Here's a very simple example that uses a single 1C Grid processor to build a simple black and white grid texture image.

    2472640527?profile=original

    GridMSGT1.zip

    • I also found this yesterday based on your preset:

      2472640451?profile=RESIZE_1024x1024

This reply was deleted.