perhaps you could add a "make loopable" operation. The way I see this working is for shorter animations (30-300 frames) the operation would take a user definable number of frames, clip them from the end of the animation and blend composite them
I have a project I'm playing around with that has two clips of a glass sitting on a counter. One clip os a clean plate and the other has been roto-ed to isolate just the glass. I set the clean plate to layer 1 using the source context context comma
Keeping on my PASeq action step management kick, a feature I'd find particularly helpful (due to my bouts of carelessness) is a way to re-assign what layer a PASeq action step is affecting.
For example, I have a project with multiple layers and begi
In line with my earlier post, another feature I'd like to see is some sort of mechanism that allows the user to select a PASeq action step and move it up or down in the stack order. (would be useful for Layers as well).
I would like to be able to run one PAS from inside another. A bit like a subroutine. I can see that there would have to be a limit on how deep these calls could go and that there might be problems with recursion. Would it be possible to implement