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Autolooping animation

John

perhaps you could add a "make loopable" operation. The way I see this working is for shorter animations (30-300 frames) the operation would take a user definable number of frames, clip them from the end of the animation and blend composite them

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PASeq and Layer Names

I have a project I'm playing around with that has two clips of a glass sitting on a counter.  One clip os a clean plate and the other has been roto-ed to isolate just the glass.  I set the clean plate to layer 1 using the source context context comma

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PASeq action step grouping

I would love to see some features that aid in the management of PASeq action steps.  Specifically, I'm interested in some type of grouping feature.  

I currently have a project with six layers.  Each layer requires me to save a source context, set t

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Layer Up/Down Arrows

In line with my earlier post, another feature I'd like to see is some sort of mechanism that allows the user to select a PASeq action step and move it up or down in the stack order.  (would be useful for Layers as well).

I'm envisioning buttons (or

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