Sorry for my bad English. Would it be possible to create your own custom panel that contain only the editor features that you want so you can use them on the fly ?
i am trying to build an idea across multiple layers and i would like to be able to accumulate all of the alpha channels for all layers into a single mask. having access to the alpha channel in image ops like fixed image would allow me to do that. i
This is something I just ran into. Compared to SA4 SA5 offers even more possible algorithms for stuff like path start generators, vector options etc. These are currently listed as a really long long long list of options via popup. Now as a long time
Lately I've been involved in making programs for Planetariums and VR content. And I keep thinking that I want to use StudioArtist to paint in panoramic environments. Words fail to describe what I'm trying to get at but there's another progr
I had a couple more thoughts about workflow improvements in SA. Here are just some minor things I noticed that could probably speed the process up. It seems like most users probably don't do specific things I do but here are some bits and pieces anyw
I've been working with StudioArtist, once again on huge images due to the nature of what I typically work on. Now, the good side is that StudioArtist seems perfectly ok with these large canvases, the downside always seems t
There's been a lot of discussion recently in this other thread about whether we should add more user programability to Studio Artist. So i thought it made sense to start a specific discussion here in the feature request group about this topic. So let
Basically, I was thinking it might be interesting if you could tie different presets to different image regions/Hue ranges/Luminosity Ranges/Edge Proximity etc. I realize that I could build a PASeq to do these things in steps with masks, but that wel
Perhaps there is a temporal imop that would do this already, but I would like to have a way of averaging a definable sequence of frames ( or images in a stack). My initial thought is that this might be a way to reduce the flicker that one gets from t
So I always get lost in StudioArtist since there are several hundred variables I can potentially edit. Not to mention the Paint Synthesizer, despite being organized, manages to kinda overwhelm me.
It's basically like using Maya, where you end up with
I suspect that these suggestions might have to wait for v6, but here goes:
a redo of the GUI so that we have light text on a grey background, a context sensitive menu system that frees up more space for the canvas while simultaneously allowing more i