I got tired of trying to track down the most populated and recent forum posts relating to feature requests for SA so I decided to start a group here.

Hopefully, it will be easier to follow than the posts on the forum.

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  • I would like to see the layers as transparent instead of white, like photoshop. 

  • Thank you, John, that's brilliant.

  • In the integrated help browser, if you go into the MSG Editing Commands page, and then select the MSG Configuration Commands, there is one there called 'Make Src Processor'.

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  • MSG evolve from image.

    Would it be possible to include a key that will cause the MSG evolver to always use the source image? 

  • that's cool, need to look into that

  • You can build integrated html help pages for any preset you want to. So that would be a way to build something like that. You can put png images in the html page, and you can put active links that will automatically load the associated preset.

    If you click Custom in the integrated help browser there is some documentation in there on how to build custom html help pages.

  • I was thinking that if there were a preview panel that could be switched on or off that quickly demonstrated on a fairly small proxy of your current source image being painted/processed... that could be very handy when tweaking settings to get a live preview.  That would also go a ways towards solving the issue of thumbnail images often being too small to be of much real use in asessing what presets do.

    A live preview of what a single brush stroke would look like might also be useful.  I frequently work at resolutions of 3000x4000 pixels or higher, and that simply takes too long in many cases to even see what effect changes are having half the time.

    The more quickly I can see visual feedback the faster I can make choices. These are thoughts at least, and I am unsure as to whether anyone else has made similar suggestions.

  • Would keyframing a MSG action step in a PASeq give you what you want in #2?

  • i have a couple of requests:)

    1. how about an ability to put layer commands in PASeqs. ie be able to add layers in a PASeq and record all the parameter changes as well as being able to re-order the layers.
    2. having some sort of meta control for MSGs. May times I have wished to run a MSG as a loop and output the result at each iteration of the loop.  Example: "in the current MSG; For AngularGrad4Cen2_Freq = 3.6 to 6.2 ; for AngularGrad4Cen2_Amp = 1 to 4; output an image/file;next;next;finish
    3. Increase the current number MSG memories from 14 to 30

    I have more :)

  • I would like to see a way to paint (assisted mode) in the center of a region with rossler or other odd path shapes and have it gradually relax to follow region edges/contours as they are neared. I'd also like to be able to size brushes based on distance from edges... although you can sort of do that with the texture variable now.

    When painting on canvas for real, I often use an under-painting with larger more or less random direction strokes in approximate coloration. I'll then use smaller brushes and then focus on defining edges and blending into them. I will then take my smallest brushes and do the fine detailing. So what I end up is a nicely detailed painting that still shows plenty  expressive brush strokes in the larger more flatly colored areas. It's not the ONLY way I paint, but it is a common method I would use with oils or Genesis paints when I used them. I have no problem mimicking this digitally, but I am trying to think of ways to get closer to a finished result more quickly. Usually, I end up just painting manually, or do enough post work that it might as well have been done manually.

    Exploring Studio Artist has sometimes influenced my work in ways I may not have pursued before. It's an awesome tool for inspiration and ideas (gallery Show).  This forum is also a great resource for diverse approaches to art creation. So thanks for the tool-set that is SA4.

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MSG EVOLUTION POWER

        Hello.  I think MSG evolution is a monster. Some more improvements, more features ( maybe more shapes,curves,maps,controls,) and the king is there.     My thoughts about improvements:1.  MSG evolution and editor preview ratio from canvas.2. Drag and drop edited and saved as favorites MSG  processors into chain.3. Edit MSG presets with aditional images (maybe in tmp img), if needed.4.  More sensitive  T,R,H keys. And  they doesn't work properly on selected processors in chain .Maybe i…

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2 Replies · Reply by DALIUS PAKARKLIS May 14, 2022

access/swizzle alpha layer in image ops

i am trying to build an idea across multiple layers and i would like to be able to accumulate all of the alpha channels for all layers into a single mask. having access to the alpha channel in image ops like fixed image would allow me to do that. i also tried set selection to canvas alpha but it seems like canvas only registers the alpha of the current layer so using 'canvas to source' etc. only copies the current layer state. i'm looking for a way to accumulate all layers and i kind find a way.

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