Same PASeq, but the top one also included a little bit of automatic face enhancement. So no cheating, it detected the face automatically, masked that area of the source, and then ran 3 sharpen filters only on the auto-detected face. This one does not have the face sharpening.
The difference between the two is kind of subtle.
It would be interesting to try some more radical face only transformations for pre-processing the facial features before vectorization. I'll try some experiments later and see if that leads to any substantial improvements in the eye rendition.
We added lots of specific features like what you show in the link above in V5.
So the image is only reproduced using straight lines that make up triangles. I just quickly turned on feature in the vectorizer and generated this image without much thought put into fine tuning the programming of the preset to be optimal for this source image.
Doing the BW line based shading as shown in that example you posted is kind of interesting in it's own right. Where the hatching tracks the angular orientation of each triangle. We may already have a way to do that, if not, something to add to my ever expanding 'to do' list.
Comments
Same PASeq, but the top one also included a little bit of automatic face enhancement. So no cheating, it detected the face automatically, masked that area of the source, and then ran 3 sharpen filters only on the auto-detected face. This one does not have the face sharpening.
The difference between the two is kind of subtle.
It would be interesting to try some more radical face only transformations for pre-processing the facial features before vectorization. I'll try some experiments later and see if that leads to any substantial improvements in the eye rendition.
I like it. Another step forward
Drawing only with straight lines.May be this image can generate new ideas.
We added lots of specific features like what you show in the link above in V5.
So the image is only reproduced using straight lines that make up triangles. I just quickly turned on feature in the vectorizer and generated this image without much thought put into fine tuning the programming of the preset to be optimal for this source image.
Doing the BW line based shading as shown in that example you posted is kind of interesting in it's own right. Where the hatching tracks the angular orientation of each triangle. We may already have a way to do that, if not, something to add to my ever expanding 'to do' list.
Another great one