A place to discuss MSG related issues. MSG stands for modular synthesized graphics and allows Synthetik users to build their own custom processing effects.

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    • Intro to MSG is here.
      https://tips.synthetik.com/introduction-to-msg/

      Abstracting a source image using MSG is here.
      https://tips.synthetik.com/abstracting-a-source-image-using-msg/

      Using the MSG Advanced Editor is here.
      https://tips.synthetik.com/using-the-msg-advanced-editor/

      In the integrated help window in studio artist is a section titled MSg Editing COmmands.
      A number of auto-configuration options are there to setup simple MSG presets that process the source.

      If you search with 'source' in the preset browser under msg you will find a bunch as well.

      Any questions i'm happy to answer them. Start a topic thread with them if it is still confusing.
      Introduction to MSG
      MSG – Modular Synthesized Graphics MSG stands for Modular Synthesized Graphics. MSG is a modular image processing architecture that allows you to bui…
    • Thanks. Is there any way to get a source image or a processed version thereof into the Evolution Editor?
    • Whatever is the current source is going to pass through to the various MSG presets in the Evolution Editor previews. So the next time the preview images are computed, the latest Source is used as the input. Are you asking for a way to update the existing previews on command to the current source?
      We could make it a MSG preference option maybe?
  • Hi. Let's say I've found an image in MSG using Evolution Editor with colors I want to continue with. Is there a way to lock the palette to those colors for subsequent evolutions? My primary goal is to generate a sequence of images that share that palette. It also looks like there are some palette controls in GS as well that might accomplish something similar? Thanks!
    • If you hold the cursor above the MSG Advanced Editor preview display, and then look at the right side of the status area (bottom of the workspace), you will see a help tip that includes a bunch of hot key commands. Holding down the hot key while clicking the preview cell modifies the behavior of the preview cell to evolution editor behavior. There are 2 options there for mutate the color only, or mutate the processor chain only and not the color.

      Putting lock options directly inside of the color palette and color gradient tabs is probably a good idea.
      We're beefing up the MSG features in the next version, so we'll take a look at that.

      Gallery Show does pass through the modified source palette to MSG when running a GS Technique that works with MSG in V5.5.5 (not in earlier versions). This would be the Palette Option in the Gallery tab in preferences.
      In pre_V6 you can select a palette cache, and can redirect the cache location as well to any folder you want. So that would be an easy way to restrict the coloring of what gets passed into MSG in gallery show.
      You could always select an image for the Style that has the coloring you want, and then use the 'Gen from Style' option for the GS Palette Option.
  • That is excellent info John.  Thanks!
  • If you option drag a processor in the processor chain list it makes a copy of it.
  • Is it possible to duplicate processors in the processor chain?  I've got a processor that I'd like to duplicate and edit by hand and was wondering if that's possible without having to either export/import a preset or drag one over from the processor library and editing by hand.
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Modifying an MSG

Here's a problem I've been having:I came accross an interesting MSG, and wanted to modify it by adding Gradient and lighting.Essentially I wanted the final output to have the same color as I got at the ForceColorMap DialMod step, but with an embossed look.I added the two extra steps ( Gradient and Lighting, each with RGB channels ) What I wound up with was an b/w embossed output without the color.I can't figure out what I've gotten wrong. Any help would be appreciated.fyi. I tried to attach the…

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3 Replies · Reply by Synthetik Jul 6, 2023

MSG question about how inputs and outputs work

I've been trying to take the output from the RankArea SRC and use it as input by ADVTurb, and then use that output as the input to 3CScanLIneMod.My end results would be a 3CScanLineMod rendering of an image that has been warped by ADVTurb and then modified by RankAreaUsing RankArea and 3CScanLIneMod by themselves works fine, as do ADVTurb and 3CScanLIneMod. But, having all three doesn't work as expected.I cant figure out what arrangement of Inputs/Outputs of the SRC will give me a good…

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4 Replies · Reply by Tony Bouttell Jun 19, 2023

MSG Development Updates

I wanted to start a new discussion here focused on both what we're working on as far as upcoming MSG developments go, and to allow people to chime in with their suggestions for new MSG features they would like to see us add in the next Studio Artist release.  Now is a great time to chime in with those suggestions, since i'm currently knee deep working on new MSG features right now.   And there are a lot of new MSG features under development. I have to confess, there was a time where i wondered…

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4 Replies · Reply by Synthetik May 4, 2022

How to emulate the old MSG Evolver ArtMapper in SA V5.

SA 5 has some features that make it fairly easy to get going simulating the old MSG Evolver ArtMapper. The SA5 paint synthesizer is very flexible, and can emulate what the old ArtMapper did.  I posted this as an answer to a forum discussion today, but i'm duplicating it here for future reference for people interested in the topic. First, you want to make a path start regionize paint preset. So, there is a paint synth macro edit command that allows you to create a default path start…

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16 Replies