The New York Times book review published an article this last sunday that features some photos of old graphic novels done by Lynn Ward, that are all based on woodcut prints.  The visual style of his work is really great, so i thought i'd point it out in case anyone is looking for this kind of visual inspiration. It would be interesting to try and put together paint action sequences to create these kinds of woodcut effects. If anyone is interested i can point out some different approaches you could take.

Views: 370

Reply to This

Replies to This Discussion

John,

I am always interested in woodcut approaches, Thanks for your offer.

As it happens, I originally saw and bought Lynd Ward's graphic novel, "God's Man," about 40 years a ago. Lynd Ward was a great artist. I was awed and overwhelmed by its impact. I doubt whether a modern printing could emulate the darkness or power of the blacks on the printed page at the time of the original printing. By the way, I still have the book.

I love woodcuts. Years ago I bought a number of originals by Fritz Eichenberg, Claire Leighton and others when the prices were very affordable. For some reason woodcuts have never been considered seriously in the upper echelon of the art world. The same is true for watercolors in comparison to oil paintings. I believe they are both dramatic and great, though.
I am very interested...
Here's something quick i threw together as an experiment this morning as a paint action sequence.


I'm using the anti-alias solid brush type to draw white vectors on a black background. Lynn Ward does a really great job of making the object outlining really jump out in the woodcut, and this isn't doing that nearly as well, but is making an attempt to try and do something like that. I'm using a combo of the vectorizer and edge paths to first define and paint in the object outlines. Then i use the Threshold ip op to build selection masks to constrain the additional white vector painting for the highlight fills.

RSS

Latest Activity

Synthetik Software replied to John Dilworth's discussion Studio Artist V5 MSG Processors List in the group MSG
"To be honest, there is probably more buried treasure inside of Studio Artist waiting to be discovered then even we here at Synthetik know about. Just a reminder, you can change the preference settings for the MSG Preview and Evolution Editor…"
12 hours ago
Synthetik Software replied to smm samm's discussion do know SA can not render some Ligatures?
"I can look into it. We access single characters and render them into the brush buffer. So it might be we would need something additional to process ligatures, assuming the api calls are accessible to us. I dived into our framework's font…"
12 hours ago
David Buckle posted a photo
12 hours ago
Bernard Bunner commented on Bernard Bunner's photo
Thumbnail

ADNLP2

"Hello Mister Paul, merci beaucoup !"
yesterday
Paul Perlow commented on Bernard Bunner's photo
Thumbnail

ADNLP2

"welcome back Monsieur...nice piece...and of course your labeling system is impeccable"
yesterday
Bernard Bunner commented on Bernard Bunner's photo
Thumbnail

ADNLP2

"thanks Danny :-)"
yesterday
smm samm posted a discussion

do know SA can not render some Ligatures?

Some fonts render 2 characters placed right after each other as a single glyph:LigaturesSA can not render these.See More
yesterday
John Dilworth replied to John Dilworth's discussion Studio Artist V5 MSG Processors List in the group MSG
"WOW!  Thanks John, this is probably as near as I will ever come to the feeling of suddenly discovering an enormous hoard of buried treasure.  There are over 1000 new V5 MSG presets here to check out. Perhaps the MSG system gets less…"
yesterday

© 2018   Created by Synthetik Software.   Powered by

Badges  |  Report an Issue  |  Terms of Service