Hi. 

I created a movie brush follwing the method: action--- process with paint action sequence--- image to movie.

(It is a collection of 1000 .jpg converted to a .mov file.)

when I try to use it to create a

mosaic a message appears saying that the file is "too big to preload to it was switched

to disk draw internally"

I click OK . when I run the preset : paint synth classic----mosaic movie brush---smooth

cellular    the cells don´t draw the images from the big movie brush. just draw in plain color.

What Im doing wrong?

Views: 133

Attachments:

Reply to This

Replies to This Discussion

what your picture's dimension ?

my mosaic is going to be 2048 x 2048 pixels.  

the .mov file is 150x 150 pixels.  1200 frames  each frame a picture of course

I agree with John. It's normal. But if you said that the movie brush turn into cell with plain color, I guess it because your Brush Source or Brush Type Setting. It could be the procedure when you created the movie brush. Is it kind of aplha  channels movie brush ?

it is not an alpha channels movie brush.

and when I load the movie brush I can not see the little thumbnail in th e bottom of studio artist. (with other movie brushes you can see the thumbnail) with mine appears black. any clue?

John . any idea why my movie brush thumbnail is black ?

Usually a black source image or brush thumbnail indicates that the alpha channel for the image or movie is set to full off. Or the image is full black.

my movie file is not black. when I play it shows a fast slideshow of individual images.

how can I know if my movie file have an alpha channel set to full off?

If you load it as a source movie in studio artist and it shows up black in the source preview, then it probably has an embedded alpha channel set to full off. You could erase the canvas to the source and look at the rgb contents in the canvas. Or erase the canvas to source alpha if you wanted to look at just the alpha channel.

You can also use Quicktime Player 7 app to look at how the video tracks in the movie are set up in the info dialogs.

What compression codec are you using?

Movie brushes can potentially take up a huge amount of memory if pre-loaded into memory. So, if SA feels it will be too big, it automatically switches it to disk draw. So that's the message you saw. It's totally normal behavior.

but when I apply the preset , the cells do not show the frames from the movie brush. just draw the cells in plain color. (solid color)

this is happening. no luck so far

Attachments:

RSS

Latest Activity

MAX replied to MAX's discussion comb-brushes
"Thanks a lot john for your always kindly assistance, I should now be able to variegate this preset."
3 hours ago
Tony Bouttell replied to Tony Bouttell's discussion 64 bit is Crashing when resizing Canvas
"Yes, it only occurs when rescale PASeq or rescale History is checked.  Interestingly, it happens instantly, when PASeq is checked, but not as quickly when History is checked. "
6 hours ago
Synthetik Software replied to Tony Bouttell's discussion 64 bit is Crashing when resizing Canvas
"Do you have Rescale PASeq checked? The fix for that is not in 5.01."
7 hours ago
Tony Bouttell replied to Tony Bouttell's discussion vectorizer produces differing results depending on image size
"Thanks for the quick response! I'll play around an see if I can get the result I want :) Tony"
7 hours ago
Tony Bouttell posted discussions
7 hours ago
Synthetik Software replied to Tony Bouttell's discussion vectorizer produces differing results depending on image size
"Yes, you can get differing results depending on the canvas size. If you think about what an interpolation algorithm is doing to a source image to make it a larger image that is then vectorized, it should make sense to you. If you want to take a…"
7 hours ago
Tony Bouttell replied to Tony Bouttell's discussion MSG memories
"Thanks! It's been so long since I turned the memories options on, I'd forgotten about setting it in preferences"
8 hours ago
Paul Perlow posted a photo
14 hours ago

© 2018   Created by Synthetik Software.   Powered by

Badges  |  Report an Issue  |  Terms of Service