MSG paintbrush puzzled

I've built an image processing brush that uses a modified MSG preset. SA 3.5. I made sure the 'Save MSG' in Paint Brush Load was checked when I saved it. And when I initially open the paint synth and check, it's still checked. Yet as soon as I switch away from Particle Paint mode the MSG switches to the default 'a simple texture' MSG preset. Originally, that is when I saved it with my modified MSG preset, this brush worked 'Freestyle' mode, and to the eye obviously a relative of the Particle paint one. Any ideas as to what's with this? And are there a few simple unique considerations when using/building PBs using MSGs?

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  • If you want to zip compress the preset and post it here i can take a look at it. I don't see why changing the pen mode would change the msg preset embedded in the paint preset, i don't think that is even possible. The a simple texture default startup current preset would switch from active to edited when you loaded a paint preset that had msg embedded in it. if you had the msg advanced editor up then you would see that update to reflect the change.

    Any paint synthesizer preset that uses msg internal to it is using whatever is the current msg settings. There's an option in the paint synth misc control panel that you can use to save the msg information in the paint preset or not.

    I'll try to get a generic msg in paint presets tip up later today.
    • Here's a tip on using MSG as a live source brush in the paint synthesizer.

      Here's an article on MSG path start generators in the paint synthesizer.

      Here's an article on MSG based time particles in the paint synthesizer.

      Here's another article on MSG live source brushes in the paint synthesizer.

      Here's an article on painting with MSG derived chaotic attractors in the paint synthesizer.
    • Here's a new overview tip that provides a broad overview of what you could do with MSG to extend or customize the paint synthesizer.
  • Puzzle solved. The preset isn't switching away as I had thought. It is 'a simple preset' MSG, and it's astounding the radical difference in its appearance & behavior from the other pen settings. I did save my preset for this one when it was tweaked but it saved to somewhere unknown [on my Mac] and I forgot what I named it. This also points to how valuable the 'preset info' is/can be.
    The articles and tips you referred me to are very helpful, thank you. I've only dabbled in this area a little (MSGs in PBs that is) and this is like an awesome new Area 51 opening up.

    A certain thought on presets in general. Has the notion of a preset 'scrubber' or 'profiler' been entertained? I suspect that many of the presets that I have created have extraneous settings to them, settings that have nothing to do with the paintbrushes appearances and behaviors (the ones it was saved for, at any rate), but settings that are lurking in there just waiting to throw me a curveball in the middle of my flow. In other words, do you think it would be useful or even possible to build into SA a way to initiate an automatic examination to 'purify' the preset, to eliminate any unecessary settings and to distill and keep only the settings essential to the desired appearance? Does this make much sense, or do you imagine this would this make much if any difference?
    • The scrubber is an interesting idea. Everybody who works with preset randomization or evolution runs into this, since it's very easy to generate really weird settings when doing preset mutation or morphing. Actually implementing it might be a little challenging. But i will think about it. maybe there's a way to make it flag you about certain standard inconsistencies.
      • Personally I'd rather the system were smart enough to either fill in or zero out the extraneous settings, rather than interrupting me with alerts--sounds a little too Vista for me. I am not sure what would be truly extraneous as I have made some interesting discoveries with "magical accidents" as one might call them. I use a pretty good mix of directed evolution and straight preset building. The "errors" in the mutations are always opportunities to learn.

        That said I can see a use for cleaning out settings that will cause crashes or nullify a preset's behaviour.
        • I tend to use mingle evolution for paint presets more than morph or interpolation evolution to avoid really weird intermediate settings. But you do bring up a good point about magic sometimes happening with weird settings you would not normally use.

          That's even more true with MSG evolution. Many really interesting or magical MSG presets and the associated imagery would never be created if you had to start from scratch and built them by hand. There are some MSg macro edits available that do some intelligent cleanup, like auto-removal of recursive IO connections.
      • how do i work with preset randomization or evolution in sa4.0?
        (like in sa3.5 "global evolution" for paint synthesizer)
        i.ve looked every where i can't find it!!
        • this is for generating new paint-presets: select the presets you want to randomize or mingle and record it into the patchmemory 1-4, then go the Help-Menu: Paint Synthesizer Evolution, click on the black triangles to get results

          • thanks max,
            sorry for this (other) idiotic question but
            HOW DO I RECORD THE PRESET IN THE PATCHMEMORY (1-2-3-4) ?
            also, would you like to be my friendly friend?
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