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Nü Müzak
"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect
I am looking for an Art Deco type effect, does anyone have that type of effect...?
Read more…Is anybody making a copy of all the material in the Tutorials Forum
Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
Read more…Studio Artist is in Italy!
I was crawling the streets of Matera, Italy today and may have discovered where SA is hiding! (see attached photo). Not meaning to make light of this great, sad mystery. But I just couldn't resist as I try to make sense of what's happening. Losing my connection to SA, Synthetik and John has been a great sadness... and if real, ends a monumental era in my creative life. love,~Victor
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This example was pretty simple. It was just a simple PASeq that uses the paint synthesizer. The trick to generating this kind of thing is to overdraw on your previous output frame (as opposed to erasing it each frame). You can start the PASeq off with a water drip preset and then paint on top of the drip modified canvas with a second action step.
Hi John... Glad to see you've switched to VIMEO for your upload/compression. NING's quality is pretty much what pushed me to Vimeo.
laurence
The PASeq looks like this.
I start off by clearing the canvas to white for the first frame only.
I wet and drip the canvas using the first 2 auto paint steps.
I run 2 time particle paint steps that paint in the video with flowing paint.
I set the selection to the source frame. I then very slightly warp the painted canvas with the source to help define the facial features a little bit.
I then add a small mix amount of gradient lighting and 2 sharpening steps (blur ip op with an edge composite). I then run the image compressor with a conservative setting.
So, what did i do with the above steps. I built temporal continuity in the animation by modifying a previously drawn frame and then paint on top of the modified canvas. By modification i mean that i softened the last output frame with water and dripped some water on it as well. I then used time particles in the paint synthesizer to generate the flowing paint effect. it's a very generic set of time particle parameters, nothing elaborate. I then do some cleanup and enhancement at the end to pump up the video a little.
Now, i went through several different iterations to build this PASeq. I worked to put together the time particle paint i was interested in using first. The i added the water effects. Then i added the selection warp enhancement. Then i added what for me is a pretty typical cleanup pass at the end of the PASeq.
Building up an effect step by step is a good approach. You don't have to do everything in your first pass at building a PASeq. Try to get one aspect of the effect working first. Then you can enhance it to make it more visually sophisticated.
The PASeq for this effect looks like this.
The approach taken here is a little different than the first example i posted, because i'm using image operations to add detail and then a combination of other image operations and paint synthesizer presets to then create the wet flow and mixing.
I start off by setting the canvas to white for the first frame only.
I then slightly fade the canvas to white using the Fixed Color ip op with a low mix setting.
I then drip some water on the canvas using the paint synthesizer.
I then use the Geodesic Warper ip op to add some watery diffusion.
I then use the Smart Contrast ip op to add source frame detail by min compositing the effect output onto the canvas.
I then use the 2 Blur steps with edge compositing to sharpen the canvas a little.
I then use the Colorize ip op to recolor the canvas to better match the original source coloring.
I then use a conservative setting for the image compressor to pump up the image a little.
Again, i started with a rough idea of what i wanted to achieve with the effect, to simulate a water color style. I wanted to have fairly defined edges that then wet mixed and flowed into the canvas like the paint had been applied with a defined brush to wet paper. SO i first worked out the smart contrast ip op settings i wanted to use, then i added the water paint preset and the additional simulated water effect using the geodesic warper ip op. Then i added the fade at the beginning to avoid too much color building up over time. Then i added the cleanup stages at the end.
The original version of this had brightly saturated colors, which is a cool effect. but i wanted something more subdued that better matched the original image. So i added the colorize ip op step last to achieve that.
Again, the approach i took generates temporal continuity from frame to frame. We achieved this by modifying a previously drawn frame and then overdrawing on top of the modified frame image.
For both of these examples, my original frame rate was a little higher than i wanted for the final painted effect. For the first paint animation example, i slowed things down by skipping input frames and then duplicating frames on output to end up with the same fast frame rate for the output but a visual perception of slower paint movement due to frames being duplicated. You can do this in the movie preferences. I skipped 1 source frame (means it uses every other frame) and duplicated 1 extra output frame (means each output frame is output twice).
For the water color example i just picked a slower fixed frame rate for the output.
One question: how, in a PASeq with Sequential KeyFraming, do you set up the canvas to white (or any other source) "for the first frame only?"
Is that "black" square to the right ot the first step some kind of muting of the first action so that the "setting the canvas to white" no longer applies after that first instance?
You often run into situations where you want to do something to the canvas initially for the first frame to set it up a certain way, but then you want to skip those steps for subsequent frames. Mute keyframes are great for setting this up.
I must have missed that feature when it was introduced.
Precious stuff.
Say I have this 300 frames PASeq. I mute step 1 after one frame, how do I revive the action later on (like "on" for frame one, muted from 2 to 100, "on" again from frames 100 to 300)?