Guitar man 3 SA bamboo

From one of my photos I did the art rendering using SA4 then applied vertical bamboo textures with PSP X4.
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  • I have nothing against using programs other than SA. Especially if one knows them well and it is a time saver. However, just for information's sake the "bamboo" texture couild have easily been applied within SA and saved you the steps of exiting the program and entering PSP.

  • Thats good to know but I don't know how to do that yet and it may have taken me hours to find out.  I will look into it.  Do you have a starting point, for example the Texture synth?

  • Liveart has a large collection of different texturizing presets that he has assembled over time working with Studio Artist. I think some of those are posted to the forum here, but my quick search didn't find them. So hopefully he can point you to the correct web page for that stuff.

    Here's one link to a forum discussion that talks about some of that stuff.

    Here's another one.

    Here's a discussion on paper textures.

    There are a lot of different ways to build textures in Studio Artist, or to apply texturize images. You could use the Texture Synthesizer for building procedural textures, or MSG presets. Or you could use the paint synthesizer, which would allow for procedural or tiled image based textures. There are also ways you can use the Gradient or Gradient LIghting image operation effects and have them do their lighting effects based on a texture field in another layer.

    Here's atutorial on using the Simple Texture image operation effect to simulate a canvas texture.

    Here's alink to a forum discussion abou simulating the look of brown wrapping paper.

    Here's a more advancedtutorial on a paper texture movie processing effect.

  • https://studioartist.ning.com/forum/topics/another-route-to-custom.

    here is one more link.

    It appears that some content I have posted in the past might not be available anymore. I do think that the Idea in the above link is the most flexible approach to adding textures to a full image. Adding texture selectively to different areas is another matter.

    As an aside. John has posted a wealth of information in the from of tutorials and tips. Searching these or even just randomly selecting one or two to read per day will help the user get a great deal more out of SA. In addition the user forum holds many gems. Here a search might be a better use of time.

    back to the issue at hand both the displacement and the gradient lighting ImOp can be set to "transfer" the edge information of one layer to another layer while preserving the color information of the target layer. The beauty of this is you can uses any image as a texture source. One could for example use an image of Van Gogh's starry night as a texture source on a picture of a beach..... in SA anything is multiplely possible.. which is to say there are always many different ways to reach an end result and any end result is possible.

  • Certainly a lot to explore and learn.  I did try the texture synth for two hours and could not even come close to the desired effect.  This does show that the answer is far from obvious or easy and random changing of settings won't get there.  This is partly due to the overall power of SA but I think also due to the use of terms that are too obtuse within SA.  User interface needs some improvement.  I will check out the links, thanks.

  • The Texture Synthesizer predates MSG in terms of the Studio Artist development history. We keep it around for compatibility with old presets, and because it is useful at doing certain things. But MSG kind of supersedes it at this point as far as range of functionality.

    The GenAdvTurb and AdvTurb MSG processors replicate most of the texture synthesis part of the Texture Synthesizer operation mode. So they might be easier to work with for procedural texture synthesis, since you can use the Evolution Editor to visually work with directed evolution by mutating MSG preview cells in the Evolution Editor to explore the parameter space for potential textures of interest.

    Both the Texture Synthesizer, those MSG processors, and the procedural texture generators in the background Texture and Procedural Brush type control panels in the paint synthesizer, all are based on similar procedural turbulence noise texture generators. So once you get that hang of how they function, the parameter editing is essentially the same for all of them wherever you run into that kind of procedural texture synthesis editing in Studio Artist.

    The User Guide pdf does cover all of the Texture Synthesizer editing controls in depth, as well as overviews how the control panels are setup based on the underlying texture synthesis model used by the Texture Synthesizer. Here's a short intro tip on it. Here's a tutorial on the relationship between the Texture Synthesizer and MSG Processing.

    We should probably do a lot more work putting together more comprehensive libraries of pre-built procedural textures. So that you could work through comprehensive texture preset libraries to get in the ball park of what you are interested in before getting into fine tuning via parameter editing. And since all of the different procedural texture generators i mentioned above are based on a similar underlying model, maybe we could provide a way to easily swap parameter sets around, so you could evolve textures using MSG and then transfer those to the Texture Synthesizer or paint synth background texture.

    Of course you can use MSG presets directly in the paint synthesizer in a number of different ways. So that's another way to transfer MSG textures into the paint synth.

    Getting back to your artwork example. Did you work with procedural texture synthesis for your bamboo texture, or did you just work off of a bamboo image texture? And if it was an image texture, tiled or a single large bamboo texture image? I'm assuming it was probably a bamboo image texture (as opposed to a procedural texture). So we could point you at some specific approaches to take a bamboo texture image and texturize a canvas in Studio Artist using something like that. Several of Liveart's texture posts for example relate to working with a texture image to texturize a paint canvas.

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