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MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
Read more…Nü Müzak
"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect
I am looking for an Art Deco type effect, does anyone have that type of effect...?
Read more…Is anybody making a copy of all the material in the Tutorials Forum
Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
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Sledd Background Painter
Sledd Background Painter.zip
Welcome to the addictive world of paint patch tweaking!
The distortion you like about this patch is caused by the settings in the Paint Source Offset panel.
Your color troubles flow (and I mean that it terms of "signal flow") from the Paint Brush Load panel. This is "wired" into the patch by way of the settings in Paint Fill Setup. In this panel you'll see that the Mod Type (modifier type) pop-up is set to Mult Brush Load. This means that the paint synthesizer will mix in whatever the Paint Brush Load panel is doing. In this case it will use the "multiply" operation when it does the mix.
To solve your color problems in the most simple way, I would just say switch the Mod Type pop-up to "none."
Keep reading if you're interested in how things work.
Look at your Paint Fill Setup panel now. The only thing it's painting with (filling from and filling to) is the source image. You're getting some smuzzing up thanks to two other panels. 1) the paint source offset panel already mentioned, and 2) the Brush Type panel. What Brush Type is doing for you is creating that texture. It's acting like a mask, holding back some of the paint.
For fun, try tweaking these parameters,
In the Brush Type panel play with the Clip slider.
In Paint Source Offset, the offset slider will most clearly show off the effect of this patch. A little goes a long way.
Incidentally, the color problems you were seeing came from the fact that when the Paint Brush Load panel was multiplied and mixed in, it was inverting the canvas and processing that with the max operation. Just a hunch, but I think that if the patch painted over one section of a blank canvas, then painted over that same section again, on the second pass, the canvas would no longer be blank and would be your source (since that's what the Fill From pop-ups are using in the paint brush setup panel) only inverted. Source + inverted source = strangeness.
Hope that helps!
Best,
Chuck
I'll report back soon.
J.
While in there experimenting with the Paint Fill Apply, I also succeeded in softening the graininess of the strokes, which was a slight irritation for me.
Wow. I actually did something...on purpose. Only 3 billion more things to learn about this app;-)
J.
I was playing around with presets and was reminded of you when I came across the attached paint patch. It uses MSG from Evolver to do something similar to what you were doing with the paint patch you posted here. Although, rather than displace, this patch does a complicated "summing up" of the source image before drawing it to canvas.
It's Tilt Sensitive. You can Auto Paint with it, or use a regular mouse, but it's really wired to take advantage of the tilt of the pen in a graphics tablet.
Uses MSG via Paint Brush Load which is the "Fill From" in Paint Fill Set Up.
Paints continuously. In Pen Mode, the Scan Spacing is set to zero, so the mouse has to travel zero pixels before the brush image updates.
Best,
Chuck
MSG Max Bin interactive.zip
It's funny, i tend to focus on using MSG in Evolver to create procedural artwork, but there are a billion unexplored possibilities available using MSG presets in paint synthesizer patches or as components in Paint Action Sequences. I think MSG in the paint synth or in PASeq's and the Movie Pixel Index Background Textures in the paint synth are 2 mostly unexplored Studio Artist features, each of which has an infinite range of potential uses.
J.