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MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
Read more…Nü Müzak
"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect
I am looking for an Art Deco type effect, does anyone have that type of effect...?
Read more…Is anybody making a copy of all the material in the Tutorials Forum
Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
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Why not work with your 600x900 source images. Try some with 72dpi canvas and others with 150 dpi canvas since you are in a hurry.
You can always run the rerender canvas menu with the supersizer option to upsize your painted canvas to go to a higher res for your final output.
What i did was first set the canvas background to white. Then i action painted with the watery paint preset to rough in the canvas completely. I then wanted to do a second pass to add more detail. One approach would have been to have used the same preset with a smaller brush size and path length, and done several successive passes each time decreasing the brush size and the path length to render more spatial detail.
Since i was in a hurry i did a trick. I first erased the bezier path frame, then generated a set of bezier paths off of the source image edges, then i ran the path : paint paths : full layer command to paint in the source edges. I used an edited version of my watery preset to generate even more detail. I could have just used a smaller brush size, but i wanted even more edge detail.
So, before i ran the paint paths menu command i ran the edit : paint synthesizer : macro edit : turn automask pain nib on' macro edit menu. This turns on automasking for paint nibs which means that the actual nib of paint is automasked to insure you don't over paint edges.
I then used a soft clone brush to bring a little bit of the original source image back into the facial features. I probably overdid the source clone on the face since i was using the mouse as opposed to a pressure sensitive pen to control the blend. But i figured since you were doing paintings for some local sporting event you probably wanted the faces themselves to be very recognizable.
Quick painting done. Anyway, i'll try to do a post a few more simple examples for you and others.
player1.paseq.zip
player1.jpg
player2.paseq.zip
player2.jpg
cordially,
John McWilliams
637 Moraga Avenue
Piedmont, CA 94611
510-654-5059
I t uses the Color Simplify image operation to create a flat color region rendition with some transparency. Geodesic Warp is then used to melt the flat color regions. The Gradient image operation is contorted into generating a black edge insertion. This is then smoothed by the Smart Blur image operation.
player3.paseq.zip
player3.jpg
player4.paseq.zip
player4.jpg
player5.paseq.zip
player5.jpg