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is it possible to change/control what pallets appear in the Grad Tab?
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"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
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Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
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But in 3.5 there are a whole set of additional PASeq commands available for this kind of thing under action :paseq commands menu. You can reorder and normalize the bezier curves in embedded bezier frames in a PASeq for example. These commands work the same as the ones for bezier curves in layers discussed in the tutorials on disc#2 except that they work with bezier curves embedded in paseq action steps as opposed to directly on the keyframes in the bezier timeline in the layers window.
There is a tutorial blog entry available here that talks a little about embedding paths and sequential keyframing.
I have this topic on my list of things to explain better so i'll try to put together some additional info for people, since i think this feature set is particularly powerful and has not been exploited very much by users.
Here's a further question. Is there a way to automate the process of having SA generate bez keyframes from autopainting (or by extracting source edges), but only every "n" frames?
thanks,
Michael
If you look at the options for generating bezier keyframes from a PASeq in the Canvas : Layer Timeline Commands sub menu, there are 3 different options, every N frames, or at content or source keyframes.
1) extract source edges every 15 frames, and,
2) keyframe the bez paths created in the previous step
thanks
So then if you wanted to encapsulate the complete set of bezier frames into a single auto paint step, erase the paseq. then turn on paseq recording and run the Path : Convert to Paint Synthesizer : All Bezier Keyframes to autodraw PASeq Step. you now have a single autopaint step that encapsulates all the bezier keyframes into the associated paseq keyframes for the auto paint step.
You can use the normalize bezier curve count commands to process the keyframes to get the same number of paths in each keyframe. Split means that the long paths are chopped up into smaller paths that generate the overall stroke to get a consistent number of paths in each keyframe. Recycle means that paths are doubled up on top of each other to generate a consistent path count.
You can run normalize and reorder commands on the bezier keyframes in the layers window or the internal bezier frames in autopaint paseq steps. You use either the Layer Timeline Command menus or the PASeq command menus to respectively target the 2 different cases. Keep in mind that distance normalization can take a long time to run if you have a lot of keyframes and/or a lot of paths in your keyframes.
Don't have texture or luminance range path start inhibition turned on in your paint preset, it will screw up the embedded bezier path playback.
Also, if your original paint path has path randomization turned on, then you will get it applied 2 times. the first time will be in the original paths recorded in the bezier keyframes. the second will be when those randomized paths play back in the paint step that contains those bezier paths. one approach to this is to turn it off for the initial bezier keyframe recording and then turn it back on for the convert to paint synthesizer step. or vice versa.
i might redo the code so it automatically turns it off for you when you do the convert to paint synthesizer step to avoid confusion. 3.5.3 will also be smart about turning off the path start inhibit stuff mentioned.
You can do multiple paseq steps this way, although it is a little tedious. You can drag the individual embedded paseq steps you create into the history list while you're doing the work for each original paseq step to build up a multi step embedded paseq.
I'm playing around with this now so i'll try to post an example or 2 at some point.