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Mac OS 14 compatability question
Apple has released some new software that will require my upgrading to their latest OS.I'm worried that by doing so I will break SA 5.5Does anyone here use SA successfully with Sonoma 14.5?Any info is greatly appreciated.
Read more…MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
Read more…Nü Müzak
"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect
I am looking for an Art Deco type effect, does anyone have that type of effect...?
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But it remains the question why it didn't work before? Because all prior-versions had the same movie compressions. And from this prior-versions the big one (499 x 567 pixel) worked as well, and the small one (56 x 64 pixel) didn't.
Disk Draw means that individual frames are loaded on the fly while you are painting. This is much less memory intensive but could slow things down for interactive drawing.
The movie brush code in Studio Artist 3.5 is not particularly graceful about dealing with running out of memory, so if you load a movie with a large number of frames and/or a larger frame size you can run out of memory and get a crash. Version 4 tries to be smarter and warns you if it thinks you will have a problem with preloading large memory footprint movie brush. It gives a warning and then automatically converts to diskdraw during the import process.
One thing you can do is to edit the factory movie brush preset you will be modifying with your own move and change the movie brush Load Status parameter in the Brush Source control panel from PreLoad to DiskDraw prior to importing your own custom movie file as the movie source brush. There's a similar control in the Movie Background Texture control panel as well.