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This forum closing - my attempt to keep things going
Hi Guys,So I have setup a forum here:http://www.sawberry.com/bbs/It links to the archive stuff. Plus allows posting on the threads which mirror the threads here.In a few days this forum will close so this is my attempt to keep things archived and also allow the community to continue.The way it is setup makes it difficult to search but i'm working on that in the meantime. The basic is to preserve the knowledge from this site and search will come later just i have a day job also so I can only get…
Read more…Time Particles
It's not all Time Particles, but there are some, I just love the term "Time Particles"https://www.youtube.com/watch?v=U742mm20JTw&ab_channel=Thorrific
Read more…Mac OS 14 compatability question
Apple has released some new software that will require my upgrading to their latest OS.I'm worried that by doing so I will break SA 5.5Does anyone here use SA successfully with Sonoma 14.5?Any info is greatly appreciated.
Read more…MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
Read more…
Replies
In general, once you get above 12,000 pixels for your canvas layer size you will start to run into lack of virtual memory issues, so that would be the approx max size you could get to.
Sometimes it makes sense to optimize you image a little prior to suspersizing. perhaps by running the image compressor ip op, or doing a little sharpening, etc.
I'm interested in large scale output just now - and an image which is 12,000 px on it's longest side would print about five feet at 200 dpi, which is pretty good, but I'm curious about possibly doing better. Are there any thoughts about pushing this limit, or any work arounds anyone has thought of?
This is a really old post I'm replying to - guess it will just bob to the top with my reply, yes?
Multiple undo buffers can take up a huge amount of memory, so cutting that preference down when working on really big canvas sizes is a good idea. You should be using the disk storage preference option for undo buffer as well.
Once we go to a 64 bit build for Studio Artist, then the size limitations will go away. The main issue for us right now is that we use Quicktime api calls that are only available in 32 bit. Apple's quicktime api support is kind of a mess right now, so hopefully they will get is straightened out soon. Also, once we go to a 64 bit build we will no longer be able to support older PPC machines and older OSX versions.
We've talked about doing a separate supersizer application that would only run supersizer and be written to allow for higher output sizes. So that may happen at some point.
Another way of working is to record a PASeq of a painting, and then output it as a eps or svg vector graphics file. This kind of output allows for resolution independent printing. You need to build the paint synthesizer presets you use to be ones that support vector output. This limits the range of paint effects you can work with to things that work as vector output.
There are some tips that discuss generating eps or svg vector output. I've gotten some decent results with this kind of approach.
When it does happen everyone running PPC machines and older OSX versions will not be able to use it. It's surprising how many Studio Artist users still are running older macs. Maybe not so surprising, i totally understand why. We always make a big point of trying to support people on older machines rather than forcing them to have to upgrade to newer machines, but there's just no way to do that with a 64 bit mac build.
We are going to be looking at trying to improve existing memory performance after 4.03 comes out. So we might be able to improve things a little in some future 4.0 build.
If enough people are interested we might release supersizer as a stand alone app designed to allow for larger canvas output, so that would be another way to upsize after you were finished.
If what you are doing in Studio Artist can be generated using vector paint presets or the vectorizer (or some combination of the 2) then you can output as eps or svg files. You can then import those vector files into photoshop at really high resolutions for large format printing.
We are going to try and improve the memory performance for a future 4.04 update. No promises on how that will work out, but i think we'll be able to improve things somewhat.