Animating Generated Paths in a PASeq

Hello again all! I'm working on using the Path-->Generate Paths-->From Source Edges command in my PASeq and I seem to be running into a spot of trouble in getting it to continually generate new paths from my source. Rather the same path will draw in again and again. So If I were to generate paths from a simple picture of a man with his hands at his side on frame one, the paths would re-draw that path at frame six when his arms are raised fully over his head. Is this something that can be automated or do I need to do it manually?

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  • The PASeqs do exactly what you tell them to do. So my guess is you added a generate paths from source edges step to the PASeq, but you didn't add a specific action step to erase the current path frame before you generate the new paths. Since the PASeq script is executed literally the old paths never get deleted as you animate from frame to frame. It's a pretty common mistake to make. Easy to fix, just add an addition erase paths step prior to generating them off the source image edges.

    In v4 we added a menu flag you an use that will automatically erase the current bezier path frame prior to doing anything that generates new paths if it's turned on. So this makes it easy to construct PASeqs with fewer steps that do this sort of thing. But in 3.5 and earlier versions you need to explicitly add an action step that erases the current bezier path frame whenever you want to do that.
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1 Reply · Reply by Thor Johnson Apr 13