I added, Set ToVertMountain2, to Tool chain, and then added, Rank Area, to the chain,after that.:
When I modify, Rank Area, it interects with, Set ToVertMountain2.
Is there a SRC that would allow me to blur, SetToVertMountain2?
Thanks
Tony
I added, Set ToVertMountain2, to Tool chain, and then added, Rank Area, to the chain,after that.:
When I modify, Rank Area, it interects with, Set ToVertMountain2.
Is there a SRC that would allow me to blur, SetToVertMountain2?
Thanks
Tony
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"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
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Replies
There are a number of different MSG processors you can use to generate a blur function.
HorzMeanFilter and VertMeanFilter are 1d filters. So you can use them sequentially to generate a 2D filter. These both work on 1 channel images.
Rank Area processor is also a 1D non-linear rank filter. So 1 input Port and 1 output Port in the IO editor for the processor.
RGB Mean Area and RGB Rank Area are 2D filters that works on a 3 channel image. So 3 input Ports and 3 output Ports in the IO editor for the processor..
There are other options. For example, the various path filter options let you generate a modulatable (spatially adaptive) filter.
I can run through how to use those, but it seems like maybe you are missing something based on your post.
Dragging a processors from the processor source library to the processro chain editor adds that processor to the current MSG processor chain. But you really need to check the IO connections to make sure you have it setup to do what you want it to do. When you drag and drop the new processor from the source library into the processro chain editor, the program tries to hook the io connections up in some default configuration, but it might not be the configuration you really want. This is why you need to check the IO connections manually and adjust them as needed.
Here's a tip on editing MSG IO connections.
https://tips.synthetik.com/recursive-io-connections-in-msg-presets/
It seemed like you started with some factory MSG preset, and then dragged Set to verMountain2 and Rank Area over to the ened of the processor chain list.
Now SetToVerticalMountain2 doesn't process an existing input, it only generates a 1 channel output. So it's a purely 1d generative processor.
The only Port it has is the Out port. Which is connected to the R Out image stream in my screen shot above.
So i have overwritten whatever was previously generated in the MSG processor in the R Out image stream when i add the SetToVertMountain2 processor at this point in the processor chain.
If i just drag and drop the RankArea processor to the end of the processor chain above, the program will auto-connect the 2 IO connections for it as follows.
So the In port was hooked up to the R Src image stream. And the Out port was hooked up to the R Out stream.
In doing this, i erased the output of the previous SetToVertMountain2 processor. If i want to use the output of that processor as the input to the Rank Area processor i would modify the IO connections as shown below.
You can see that the output of the SetToVertMountain2 processor is now a part of the MSG preview (filtered by the Rank Area filter). And both of those processors are only doing something to the R (red) channel of the 3 channel color output of the MSG effect.
Well, this is a bit more complicated than I thought. LOL
Thanks for the information. I'm beginning to see how this fits together.
Trying to match inputss to outputs, across multiple SRC's is an interesting challange.
I did manage to acheive my goal though