Replies

  • Looks like a bug in the eps output code. So thank you for pointing that out and we'll look into it further.

     

    I checked svg vector output and that seems to work fine for your PASeq, so that's what i would suggest using for now.

  • OK, i think we figured out the issue with this and are currently fixing it. I'll drop the fix changes into the 4.04 code, so the fix will be available when we release that next 4.04 update. We'll get a beta build to you a little later to test to make sure the problem is fixed for you.

     

    Thanks again for pointing out the problem.

  • I tried building similar paseq using Triangle PathTrack vector type for Antialiased Solid brush type, but nowhere close to pack triangles in hexagonal grid

     

    could you please explain how this works?

    • There's a daily effects blog post on july 19th that covers how to build a hexagonal tiling grid for a photo mosaic. So you might be interested in this.

       

      That triangle path track option is more of a special effect kind of thing that builds a paint path using triangles as opposed to splines. So it's drawing a path as a region like the polygon or spline options. As opposed to laying down triangle vector nibs like the sphere option. So if you try to use it like the sphere option it's not going to behave the same at all.

       

      I guess we could add a triangle nib option that worked like the sphere?

       

      In the new development code there's other ways to go about it, where you could use MSG source brushes that generate simple shapes and output as vector if you are generating eps or svg.

      • yes please add triangle and rectangle nib options

        thanks

    • The Internal Bezier Path Memory option for the Vector Type parameter associated with the AntiAliased Solid Brush Type does do what you want. Whatever shape is defined by the bezier paths in the internal bezier path memory is used to build a vector paint nib. So you could draw a triangle in the bezier path frame, then record that into the internal bezier path memory, and that should work for what you are trying to do.
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