Please is it possible to import an EPS file from illustrator and still have it editable in SA?
Answer is no. You can export and import our bezier file format, but not eps.
OK thanks very much
If you reduce the tile size, you can make the tiles smaller. So you could do multiple passes at different sub-nested sizes.
You aren't going to be able to do adaptive sub-nesting or straight rectangular tiles. You'd have to manually mask appropriate reduced size passes to build up the image. There are Harr block options (as opposed to rectangular tiles) that do intelligent adaptive tiling.
Thanks for the reply, Please i'm using 3.5 version of SA and would want to know how i can manually mask appropriate reduced size passes to build up the image. I have attached a work of tsevis that shows what i want to do.
You can use the paint synth to tile paint a mask with the appropriate tile sizes. You can use the onion skin view option if needed to see the source image while you are doing this. Then load that canvas into the current region selection, and turn on masking.
You can use the Fixed Image ip op to route one layer into another. If masking is turned on, then that operation will be masked.
Please how can I route the art mapper in the paint synthesizer, because I want the brushes to be painted Like the art mapper effect I get when I run artmap source in the evolver application.
There is no way to load a MSG Evolver artmapper effect into the paint synthesizer. You can load a MSG preset generated in Evolver into the paint synthesizer. But while the artmapper may be using MSG presets as sub elements in the art mapping process, the actual artmapping process is a totally separate thing. It expands on my old ArtMapper program that i used for personal artwork. That really old code was extended in the Evolver Artmapper section.
You can duplicate many of the ArtMapper effects in Studio Artist using the paint synthesizer.
Here's an old tip on simulating the Artmapper in Studio Artist 4. Studio Artist 5 has many more path start regionization options you can explore. Also, the Brush Load features are extended in V5. Additional algorithm options plus MSG Brush Load has a separate algorithm option. Makes it easy to colorize MSG presets being used in the the paint synthesizer via MSG Brush Load.
Here's a pretty detailed tutorial on simulating the ArtMapper effects in Studio Artist 5.
Again I don't know if there are specific colorization options within the paint synthesizer that could help achieve the art mapper effect. I have seen this effect in many of Charis Tsevis works. I have been experimenting but to no avail.
All of the Harr regionization options in Evolver are spatially adaptive. But they aren't geometrically interleaved or what i typically call sub-nested tiling. They create the kind of regionization effects seen in the Adaptive Block Regionization path start options in Studio Artist. As you up the number of generated regions, you get a better representation of the source image features. So they are spatially adaptive, the size and position of the regions adapt to best represent the source image.