Experimenting with MSG parameters

When was working with some msgs, that have many, many parameters, I noticed that when a lock is put on at the SRC level, none of the Parm values are locked.

When I wanted to isolate the behavior of one or two parameters, I had to lock everything but the parameters I was intersted in.

It would be great, if all the parameters could be locked easily, instead of checking them individually.

Why not lock all parameters, if the SRC was locked. It would save a lot of time, for people who are trying to find out what individual parameters do.

In this example, I wanted to see what happens when I change all four H/V Origins.

I had to first check all the SCR/PChain values, then check all the Parm Locks, ( except the four H/V Origins ).

I wound up checking all the PChain values, and checking all the Parm locks, while investigating various Parms. That's a lot of effort, just to find out how changing individual parameters affect the final MSG

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  • If you shift click one of the unlocked lock check boxes, they all lock.  Same in reverse, shift clicking a locked check box unlocks all of them.

     

    That behavior is true anywhere in the interface a check box is located in a list. So the Mute check boxes in the paint Action Sequence (PASeq) Editor would be another example.

    • Thanks! 
      that was super helpful!

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