Getting back to where you came from

I spent part of today warping images with IOs that I'd never found much success with. I like how they warp when animated but would like to be able to reverse engineer the process to take the image back to its original state. Any tips? The process I've come up with so far has been to create an image stream, apply 10 IO actions and then proceed to undo them back to the original image. The results have been interesting, but I feel rather limited in only having those 10 actions to work with. I feel there's something I'm probably missing and would appreciate insight and input from the forum on this. (I've included an example of what I'm trying to accomplish)
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  • What image operations are you using? Displacement Ip Op?
    • Fracture displacement
      • The only way to reverse the fracture displacement ip op effects would be to generate a video where you recorded an image getting progressively more distorted, and then reverse the video frames so it played backwards from very warped to no warp. You can use the Frame Jumble temporal ip op with the reverse algorithm setting to reverse the source video frames.

        There's a random component associated with the fracture ip ops.
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Is anybody making a copy of all the material in the Tutorials Forum

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1 Reply · Reply by Thor Johnson Apr 13