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This forum closing - my attempt to keep things going
Hi Guys,So I have setup a forum here:http://www.sawberry.com/bbs/It links to the archive stuff. Plus allows posting on the threads which mirror the threads here.In a few days this forum will close so this is my attempt to keep things archived and also allow the community to continue.The way it is setup makes it difficult to search but i'm working on that in the meantime. The basic is to preserve the knowledge from this site and search will come later just i have a day job also so I can only get…
Read more…Time Particles
It's not all Time Particles, but there are some, I just love the term "Time Particles"https://www.youtube.com/watch?v=U742mm20JTw&ab_channel=Thorrific
Read more…Mac OS 14 compatability question
Apple has released some new software that will require my upgrading to their latest OS.I'm worried that by doing so I will break SA 5.5Does anyone here use SA successfully with Sonoma 14.5?Any info is greatly appreciated.
Read more…MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
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I am always interested in woodcut approaches, Thanks for your offer.
As it happens, I originally saw and bought Lynd Ward's graphic novel, "God's Man," about 40 years a ago. Lynd Ward was a great artist. I was awed and overwhelmed by its impact. I doubt whether a modern printing could emulate the darkness or power of the blacks on the printed page at the time of the original printing. By the way, I still have the book.
I love woodcuts. Years ago I bought a number of originals by Fritz Eichenberg, Claire Leighton and others when the prices were very affordable. For some reason woodcuts have never been considered seriously in the upper echelon of the art world. The same is true for watercolors in comparison to oil paintings. I believe they are both dramatic and great, though.
I'm using the anti-alias solid brush type to draw white vectors on a black background. Lynn Ward does a really great job of making the object outlining really jump out in the woodcut, and this isn't doing that nearly as well, but is making an attempt to try and do something like that. I'm using a combo of the vectorizer and edge paths to first define and paint in the object outlines. Then i use the Threshold ip op to build selection masks to constrain the additional white vector painting for the highlight fills.