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MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
Read more…Nü Müzak
"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect
I am looking for an Art Deco type effect, does anyone have that type of effect...?
Read more…Is anybody making a copy of all the material in the Tutorials Forum
Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
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Maybe it's time we did have some benchmarks for SA for various machine specs?? No doubt John D will previde you wiht
Not everything threads, we tend to focus on threading bottleneck code or effects that seem particularly slow. Some processes or effects in Studio Artist also can not be threaded, because they are recursive in nature or otherwise un-threadable. How you split things up is kind of a complicated dance, we try to be smart about the size of the image being threaded because some things will actually run slower in certain situations, like if the images being threaded are small.
The paint synthesizer itself is not currently threaded. But things that go on inside of it may be threaded as they run. Operation modes like image operations, MSG, vectorizer, texture synthesizer, etc are initially spun out into a separate thread to run. And things going on inside of them may be spun out into additional multiple threads. Things that do thread get split to take advantage of the max number of cores. Multiple cores can make a huge difference in the performance of things like the vectorizer or msg effects.
There are other factors associated with speed beside just the number of processor cores. The kind of graphics card you have, the speed of the internal bus and memory, how the internal caching works, all of this influences the overall speed you see as a user of the program. These days i would definitely go with an intel machine as opposed to a ppc machine if you are getting a used machine.
As Willie says, you can run multiple versions of Studio Artist on the same machine at the same time. This may or may not work to your advantage. If you are running something that splits to all N cores, then you're using the entire machine and running a second version of Studio Artist or any other program is not a good idea. But if you are primarily using the paint synthesizer, then you might be able to render something in the background and still be able to do something else in the foreground.
Yeah the bottom line is SA screams on multicore machines, you'll witness an exponential difference to your workflow Joel, enjoy!
I realize this is not a SA-specific question, but how do I run more than one instance of SA at a time?
--Joel
And now I find out that you can run multiple instances on the same machine?! I may be out of it until Wednesday.
Kudos to you and your team John!