i have finally (!) learn how to record msg memories to the memory patches,
now, how do i erase these msg memories?
zankiu!
a.
Apple has released some new software that will require my upgrading to their latest OS.I'm worried that by doing so I will break SA 5.5Does anyone here use SA successfully with Sonoma 14.5?Any info is greatly appreciated.
Read more…is it possible to change/control what pallets appear in the Grad Tab?
Read more…"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect, does anyone have that type of effect...?
Read more…
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Cheers B_man
There are some differences in standard command keys between the Macs and Windows. The equivalent of the Apple command key is the control key on Windows. And the Apple option key is the Alt key on Windows. On Macs clicking with the control key down brings up contextual menus for the object clicked. On windows you would do this by right clicking the object.
what's the difference between the presets (that lives on the presets' folder) and exported memory patches?
would be a good idea to have memory patches for all the SA functions' ?
a.
The MSG Memory file format stores a complete set of MSG presets associated with the MSG memory strip. So it's like the old animation memories in MSG Evolver.
Ideally it would be cool to have memories for all of the different studio artist operation modes. We've talked about this here, so it will probably happen at some point. We're interested in how that kind of idea could be built to facilitate interactive visual performance.
Right now you have memories for the paint synthesizer, and memories for bezier paths, and the MSG memories we're discussing.