Painting on movie...

Noob here again.

 

I'm working on hand painting bits of a movie - see movie tests here: http://www.insomn1ac.com/TestsSneakPeeks.html

 

am reading everything I can in tips but not clear on just how to paint frames.

 

no problems with the actual painting, but how do I play back to see how it looks? I'm dragging each frame to the work area. do I need to save each frame....as....? do they stay in order?

 

is it best to create a movie layer to paint on? want as small a file as possible.

 

thanks so much for any suggestions and info.

 

- BC

 

 

 

 

 

 

 

 

 

You need to be a member of Studio Artist to add comments!

Join Studio Artist

Email me when people reply –

Replies

  • I guess it depends on your definition of hand painting. Anything that can be done via running action commands, you're probably better off recording those actions into a Paint Action Sequence (PASeq), and then processing your source movie with the PASeq as a batch render. Once you specify the sequence of action steps for the processing in the PASeq, then the processing of all of the movie frames is fully automatic. You end up with a processed movie file that you can then view in Quicktime Player or whatever movie playing app you want to see the results in.

    In looking at your movie tests, it seems like the PASeq approach is the way to go, unless i'm misinterpreting what you are doing.

    Here's a different scenario:
    If you are doing totally manually drawn animation. Or if you are doing something like hand painting on top of existing video frames. Then you could work manually with movie layers. Basically a movie layer lets you load an entire movie into a layer. You can then hand paint on individual frames, and playback the edited movie, and then save the edited movie. So hand painting a mustache on a persons face in each individual movie frame is perhaps a stupid example of this kind of hand drawn animation.

    So it really depends on what you are trying to achieve as to which approach you are going to take. Most of the video examples you see posted here on the forum were done by recording a PASeq and processing a movie file with the PASeq. Here's an example of what i mean by this kind of movie processing to generate paint animation effects.

    I've posted one example below that is a short clip from Richard Hoffman's award winning film Invisible Mountain that shows off a creative use of hand painting with movie layers. As you can see, it's a very different kind of paint animation. Sharon Katz's animation work is another example of hand painting with movie layers to build up paint animation.

    Here's a tip on the mechanics of processing a movie with an image operation effect.

    Here's a tip on building more sophesticated PASeq processing strategies for processing movie files with paint animation effects.

    Here's a tip on working with movie layers.

    IMclip5.mov

  • As far as file size goes, there's 2 things to think about. What you want to keep around for archival purposes, and to use as a source for whatever final destination your animation is going to be configured for. And what you are delivering for viewing on the web, or whatever.

    Uncompressed video output is great for generating your work, because there is no distortion of the individual frame image quality by the video compression codec. So it's very good for archiving an animation, and for using as a source for some destination copy that is lossy compressed. I usually use animation codec for my PASeq movie processing renders, since it's lossless compression, which is what i want for my archived processed output (ie the highest quality).

    Now for web display or emailing to someone you want something that is a lot smaller than the large file sizes uncompressed video formats take up. H264 codec works great for this, and is what i typically use. You can use Quicktime Player Pro to quickly convert an uncompressed video file into a H264 compressed copy, you just use the export menu option. Quicktime supports lots of different export output formats.
    • Hi John: painting the mustache is the best example. very little painting. very precise locations. a butterfly coming out of the hands in the test is one instance. no other color in that sequence.

      wondering if processing in 256 colors would give me an interesting alternative to million colors. will do a test.

      I use H264 for Youtube and web. I like what you say about archiving to have best quality - like raw footage for film and phtos.

      final product is for film festivals so it should look nice on a large screen in HD. but, details are not as important as an overall visual journey rather like a focused Rorschach (sp?) test. the song is bare and spare as well. audiences usually look at my vids over and over, so I'm not going for lush or details here. I like the HUH? factor. should look brushpainting/woodblock - organic.

      need to have a good Youtube copy under 2G since that's where my audience is. easy to get big files, but how I'll get it scrunched down enough I dunno.

      so, put in entire sequence I want to paint as movie file. (need to go back and read that on the tips page again) then pull frames one at a time to paint? and preview?
      • You have to manually record any changes you make to an individual frame in a movie layer. Otherwise, if you paint on a frame, then change the current displayed frame and then change it back the painting changes you made will be gone. You press the record button in the layer palette movie transport to overwrite the current frame with what is in the canvas. The changes are made by adding a new media frame to the movie and then editing the movie track to reference the new media frame for the edited frame index time.

        Because the edits are modifying the loaded movie int he movie layer, it's always a good idea to first make a copy of your original source movie and then load the copy into the movie layer for your work. That way your original footage is untouched.

        In general it's a good idea to Save a flattened movie from your movie layer after you are done painting. What this does is output a copy of the movie being used in the movie layer where all of the frames are re-compressed. So the flattened movie doesn't have any video track edits in this, just a single video track that references a sequential series of media frames.
        • LOL. "original" is a loose term here. I have so many tests. but, right. make a master. don't mess with it.

          aha! that's what "rec" is for.

          so, this will be like calligraphy on a long sheet of rice paper. once saved. it's a done deal. no preveiw?

          I read about flattening. so that will save to QT and be editable in Premiere (or whatever) so keyframes, etc will match the rest of the video.

          is there any difference visually between the painted flattened frames and unpainted unflattened ones? um...I guess I'll find that out.

          thanks so much for being very supportive of your program.

          I think I have a general idea of what to do. now it's a matter of finding the right "look" through experimentation -and lots of repetition.

          - BC
          • You can undo a frame edit made via using the record button in the movie transport.

            You do bring up a good point about preview. You can preview the movie by playing it after making an edit. But frame changes are also undoable events in the canvas, so undoing the edit, playing again, and then redoing the edit is problematic. So i'll think about how we could better deal with that particular workflow issue.
This reply was deleted.

Is anybody making a copy of all the material in the Tutorials Forum

Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…

Read more…
1 Reply · Reply by Thor Johnson Apr 13