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MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
Read more…Nü Müzak
"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect
I am looking for an Art Deco type effect, does anyone have that type of effect...?
Read more…Is anybody making a copy of all the material in the Tutorials Forum
Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
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There are lots of different color mixing conventions that painters and graphic designers use to work with color. This includes things like opponent or analogous mixing. An opponent color would be one that has a 180 degree hue offset (where hue can be thought of as a circle going from 0 to 360 degrees). An analogous color is an adjacent hue. Tri opponent mixing build 2 opponent colors at 120 degree hue offsets.
Mid luminance mixing build a color by mixing black, white, and a middle value luminance color in ratios that will match the original color value after spatially averaging over a local area. Spatial averaging can be a powerful technique. This means you lay down a collection of colors in a local area that will mix in the eye and visual system when viewed from afar to build a color that is essentially the average of the individual colors in the local area. This is how half-toning works for color or black and white printing. Pointillist paintings would be another example of this kind of thing.
Here's a link to another forum discussion where i posted a link to a cool web exhibit on color, vision, and art. They provide some nice examples of different historical art styles or movements that worked with different mechanistic interpretations of color theory in their art.
I'm always looking for more mechanistic algorithms for building interesting looking color palettes to build into studio artist, so feel free to bring up anything we might have missed adding that would be interesting to build in.
An algorithm that generates colors by randomizing some aspect of a particular color space like luminance or saturation can essentially generate an infinite set of different colors, limited only by the bit resolution of the color channels you are randomizing.
Depending on which palette generating option you choose some set of rules will be applies. So the hue might be kept constant while the luminance and saturation are randomized for each color in the generated palette.