Replies

  • We do have some 'tree branching' kinds of fractal path generation methods in Studio Artist already. Hiding in the Path Load option for the Path type in the Path Shape control panel of the paint synthesizer. And buried in some MSG processors.

    So you might be able to get to where you want to go already with those existing features. Especially if you adjust their parameters so that the branching spreads out in more of a complete circle as opposed to being more one way directional when it spreads out.

    If those existing techniques don't really give you what you are looking for, not i can probably add something new to do it. Where did that last chart about the network connection configurations come from?

    One problem with web searching for algorithms about the specific fractal properties of rhizome patterns is that you keep getting random articles on rhizome.org popping up instead of what you really want. That site is an online digital art magazine, and most of the articles there have fractal or algorithm in their text, so it's skews the google search results.

    • Yes, now that you wrote it, I remember have seen it in the path load option !

      I read an interesting art book actually : visions and essentials for 3D printing where many artists expose their art. In one article they presented Nervous System and a non linear structure, Rhizome Cuff. (I already know Nervous System)

      So, yes I searched Rhizome with google, and I finded also that network has also rhizomatic connections. That's why I posted the last diagram.

      OK I'll look after the path load option...

      Thanks !

      • From your figure 1 diagram above, there are maybe some interesting things we could do.

        C we already do. A we already do. B we could maybe come up with some new things to do with that kind of connectivity. The tree branching things we have are really a D category, since they get more complicated as you move out the tree branches, so it would be a different category in a network connection diagram like that, but one having to do with having spatial variability in number of nodes in different local spatial locations, rather than a uniformly consistent random positioned grid.

This reply was deleted.