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MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
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"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
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I am looking for an Art Deco type effect, does anyone have that type of effect...?
Read more…Is anybody making a copy of all the material in the Tutorials Forum
Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
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You have a few Temporal Generators on some parameters in the AdvTurb processor. That's what is generating the animation.
There aren't any layers per say, unless you are referring to the individual image channels as layers? The animation looks like what i would expect for that particular msg configuration. Are you running this in MSg Evolver or Studio Artist? I did my check in MSG Evolver.
So when I tried to animate the various Processors, what I see is the newly created background (it's black and white) moving and morphing, but the foreground layer, i.e., the original image that I used as my source does not move at all - that's the brightly colored foreground that you can see in the attached file - it simply sits motionless atop the moving backdrop. If you need the original image and the MSG preset that was used to create the attached file, let me know.
Thanks much,.
D
web2small.zip
One option would be to use a source movie as opposed to a source image. Then you could get the movement associated with the source movie going on at the same time you are animating the texture you generate for the luminance channel (actually value, but you can think of it as the same for the sake of understanding what is going on).
Thanks much.
websmall.jpeg.zip
web2 uses web source image.zip
So you need to use a movie for your source that animates in some way and then you can use the z offset modulation and the animating source will lead to an animating appearance for the parts of the image created by the z offset modulation in the texture.
-238. So if I change the Z offset mod to 0, then I lose all of the colorful, viney wirey stuff at the "forefront" of the image (I won't call it the "top layer," though it really looks layered to me). And if I change the Z Offset to 0, it doesn't really do much - I still what to be the wirey colorful top "layer" and the bw background.
So changing the Z offset mod to 0 really destroys the effect and changing Z offset doesn;t kill the background bw portion of the image.
As you saw, the source is not an animation.. just a still (glad you like it!). So that isn't really an optiopn at this point. Looks like there is no solution.
Also, I really like the version of the image with the two "layers" as a still - it's the one I posted above (web2small)... If I wanted a larger version of this, could I simply increase the big canvas size to, say 3000 x 2000 without creating artifacts, even though the original image file ("Web") is much smaller? Or does the new image that is created with the processing depend on the resolution of the original source (I want to print this big size).
Finally, if you change the big canvas size while viewing the big canvas, it turns white, then you have to go back to Images, then go back to Big Canvas to see the image at the new size. Is this the expetced (or prefered) behavior?
Thanks much.
D.
You could use displacement mapping or a warp or something to turn the original source into a movie with some movement if you do want that to vary in the effect.
yes, changing the res of the big canvas does have it go to white. just press the big canvas button and it will rerender.