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is it possible to change/control what pallets appear in the Grad Tab?
Read more…Nü Müzak
"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect
I am looking for an Art Deco type effect, does anyone have that type of effect...?
Read more…Is anybody making a copy of all the material in the Tutorials Forum
Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
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void setup(){
patch myPatch = newPatch(34); // the patch data type maintains a list of all of the presets available as starting points, of which this 34 refers the 34th element in the list
}
void draw() {
int x = 30;
int y = 100;
int strokes = random(100, 300);
myPatch.paint(x, y, maxStroke strokes, pathAngle LUM); //paint with your patch, using keywords to modify the patch
myPatch.paint(x + 10, 0, fillFrom UNDOIMAGE);
}
Maybe some kind of node-based visual programming window kind of like PureData or Quartz Composer for viewing Paint Synth routings?
"We know everyone is already waiting for midi and osc support." - wonderful wonderful
Yes, serial support would be great as Michael mentions, I want to hook my Arduino up to SA4 and Flash and go to interactive psychedelic paint heaven, and I think it could be done with OSC also.
But I favor the addition of more interactive controls. A "left hand" device that could be programmed to certain activate features while one continued to draw, or a flir or gestures control either by camera or on a multi-touch device. In general I would prefer leaving the pen as a pen and adding the modulators on top of that via a different input.
In the algorithmic vein I would like to see a genetic competition option so that mutations of imops or presets could be directed with certain parameters weighted rather than the current random distribution
Here's a crazy notion.. not very SA in one sense but very SA in another.. how about a "learning" option for sketching. In this Idea the user turns on "learning" mode and sketches freehand for a bit. over an image maybe. the program intelligently analyzes the sketch in relation to the image and learns a sketch technique, which is then recorded as an imop. Perhaps this might be done even without the underlying drawing.
Maybe you could elaborate on what you mean by "algorithmic drawing" and what isn't accessible in the paint engine as is - but potentially could be.
Thanks!
One thing talked about above is a way to allow for some kind of scripting to control the drawing engine. So someone who understands how to write a script could write one that describes the path drawing associated with building some kind of image. Obviously the easier this scripting could be defined the more people could potentially use it. And i think different people would potentially use it in different ways.
For me, one interesting use would be to allow for the generation of paintings that are not derived from a specific source image. These might be representational of some kind of virtual object or scene. Or they might be totally abstract.
There's nothing currently in the paint synthesizer that allows it to be controlled by a user definable script.
For example, suppose i want to paint an abstracted flower. Right now i could load a source image of a flower and built a paint preset or a paint action sequence to paint that source image in a million different ways. or i could build some set of image processing operations that transform a source image, abstracting it in some way (mildly or very severe) and then painting the abstracted source image, but the drawing itself is a function of a physical source image and how the paint synthesizer interacts with it. If i could control the paint synthesizer with a script then i could write a script that draws an algorithmic flower.
Another example would be totally algorithmic painted abstract art. here's one example that was generated using the existing paint synthesizer functionality. So part of what we're talking about in this forum post are different approaches to doing this kind of thing. Extending the range of possibilities. Having a scripting language to control painting would really open up a lot of options for doing this kind of thing. Possibly adding new features to the paint synthesizer would be another option, but it's much more constrained while being much easier to use for non scripting oriented people.
A lot of what we're talking about is abstracting the drawing process, so that paths are generated by some kind of algorithm or script. As opposed to being drawn manually or derived from a source image. So it doesn't necessarily have anything to do with interactive drawing. But there are other takes on algorithmic drawing that can be very interactive focused. Working with things like dual mode paint or live extend path shape in version 4 is one example. Both of these interactive painting features allow for a finished painting to be generated where there is a level of abstraction and indirection between what a user physically draws and what ends up as the final image. You could imagine other things like this where by interacting with a dynamic process you end up with a static image at the end of the interactive process.
Now i could also imagine expanding this notion of a level of indirection between the physical drawing and what ends up on the canvas. So maybe the pen motion influences a semi-atonomous drawing system, or is mapped into some other ultimate path that is actually drawn. So maybe depending on how you wave the pen around it influences an automatic scribbling path generator. Or fills in a region with a hatching pattern where your pen movement defined the region area and hatching pattern. It's kind of very different from traditional drawing where the precision of your pen movement directly controls the precision of the final marks on the paper.