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There are of course already things you can do now where you can use a specific layer for mixing color, do a live brush load capture from that mixing palette, and then switch back to your main painting layer. So you can load a brush with 2 or more colors and then paint with that brush load. You can also emulate those kind of spatial brush color loading effects using the Fixed Color modulators in the paint synthesizer and things like the gradient brush loading features.
But what struck me during my observations yesterday is that there's an interesting characteristic of tacky paint mixing involving multiple colors that would be interesting to emulate. It's very dependent on the kind of paint that's being used. For example, watercolors mix very differently than blobs of oil paint.
What's interesting about tacky oil paint is that there appears to be very little diffusion going on between adjacent colors on the mixing palette or on the brush, the mixing is very much driven by applied pressure and associated smear, otherwise the paint application acts more like an image warp that maintains distinct solid colors. At least that was one of my take home observations.
I think there are some modifications we could add to the paint synthesizer to aid in reproducing these kinds of color mixing effects. But i thought i'd open up a discussion here so that people can chime in with additional suggestions. We've had suggestions before about adding a color palette mixing area, but other than wanting a separate area to do it in no one really gets specific about the physical details what is going on in live paint mixing for some specific media type that they want to take advantage of. So those kinds of suggestions or observations are what i'm more interested in hearing about.
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Mac OS 14 compatability question
Apple has released some new software that will require my upgrading to their latest OS.I'm worried that by doing so I will break SA 5.5Does anyone here use SA successfully with Sonoma 14.5?Any info is greatly appreciated.
Read more…MSG Advanced Editor question
is it possible to change/control what pallets appear in the Grad Tab?
Read more…Nü Müzak
"Nü Müzak" video made with MSGs. The muzak (haha) was made with Bespoke Synth (cool free modular music program). https://www.youtube.com/watch?v=zRSzm1-QBMI&t=305s&ab_channel=Thorrific
Read more…I am looking for an Art Deco type effect
I am looking for an Art Deco type effect, does anyone have that type of effect...?
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Certainly more than have been explored at this point, that part of Studio Artist 4 has barely begun to be explored.
I don't want to dismiss that kind of wet mixing, it's often what people think about when discussing this kind of thing. But what struck me as i stood and watched someone use real physical paint squeezed out of tubes onto a mixing palette and then applying it to the brush was how little wet mixing took place on it's own. The paint itself seemed very rigid, 2 colors next to each other don't really mix at all on their own. It was all about how the artist uses the brush to make the 2 pigment colors mix. through application of pressure and twist tilt in the brush while drawing the stroke.
You need to switch between a brush that works normally as a wet paint brush for mixing the colors in your 'palette' layer. And then use a different paint preset that works off of the BrushLoad Capture buffer to paint into the main canvas.
Holding down the a hotkey and mousing down into the canvas captures a brush load buffer image. And the BrushLoad buffer is accessible in the Paint Brush Load control panel as a source for things like the image processing brush load function.
Studio Artist 4 also lets you directly access the first 2 source area color memories in the paint synthesizer. SO you can manually build your color combinations in the source area using those color memories if you wish and then draw with them via Fixed Color routing in the paint synthesizer.
I have Painter 11 now, possibly the best Painter to date.
All the images in "Taïga Maya" (the DVD/CD/book box-set will hit the shelves on October 12) were made with Painter, while its animated sequences were done in SA and Final Cut Pro.
Here's an example of a Painter image in that project:
I sure would love it if SA allowed for opening more than one image at a time, and/or made the source image palette much larger.
You can use a source context PASeq action step to record a bunhc of different source images in keyframes and click on them to switch arround between source images quickly. Or drag and drop from a folder on your desktop to change as desired on the fly. Or use the recent source menus to do the source changes.
And of course the whole point of the stack filtering discussions going on here involves encoding a stack of different images as a single source movie. So you can load as many as you want that way.
Using dual monitors (I have 4 at the University of Montreal right now;-) would allow for a large source image palette while retaining much of the other palettes, and still have a large canvas on the other monitor.
I routinely work with multiple source images (I remember having written a tutorial on that very topic years ago), but what I would like to see is different: it is simply a way to have the source image opened large "next" to the image being worked on on the canvas.
Think of the source image being identical to a still-live/model in a traditional context.
As for Tien, he was my student at the Academy of Art University in San Francisco (was "College" then, not yet "University") but I have not heard from him in ages. and my link to his web site no longer works.
Is he still on this forum?